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− | {{ | + | <onlyinclude> |
− | | name = Autopistol | + | {{infobox main|weapon| |
− | | image = | + | |name = Autopistol |
− | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | + | |image = Pistol.png|Autopistol |
− | | type = Equipment | + | |description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | class = Industrial | + | |class = Industrial |
− | | damage = 10 | + | |damage = 10 |
− | + | |range = 25.9 | |
− | + | |accuracyTouch = 80 | |
− | | range = 25.9 | + | |accuracyShort = 70 |
− | + | |accuracyMedium = 40 | |
− | | accuracyTouch = 80 | + | |accuracyLong = 30 |
− | | accuracyShort = 70 | + | |accuracyAvg = 65 |
− | | accuracyMedium = 40 | + | |mode = Single-Shot |
− | | accuracyLong = 30 | + | |warmup = 18 |
− | | accuracyAvg = 65 | + | |cooldown = 60 |
− | | mode = Single-Shot | + | |burst = 1 |
− | | warmup = 18 | + | |DPS = DPS |
− | | cooldown = 60 | + | |velocity = 55 |
− | | burst = 1 | + | |resources to make = {{icon|steel|30}} + {{icon|component|2}} |
− | | DPS = DPS | + | |marketvalue = 139 |
− | | velocity = 55 | + | |mass base = 1.2 |
− | | | + | |stoppingPower = 0.5 |
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− | | marketvalue = 139 | ||
− | | mass base = 1.2 | ||
− | | stoppingPower = 0.5 | ||
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}} | }} | ||
− | {{ | + | </onlyinclude> |
− | + | {{info|The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}} | |
− | == Acquisition == | + | ===Acquisition=== |
− | Autopistols can | + | Autopistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: |
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
Line 81: | Line 49: | ||
|} | |} | ||
− | |||
− | |||
− | + | Autopistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|5000}} of work. A crafting skill of at least 4 is required. | |
− | + | ||
− | + | ||
− | + | ==Overview== | |
− | + | The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders. | |
+ | |||
− | + | This weapon could be considered the more DPS-orient counterpart of the [[revolver]], though the difference in raw DPS is small enough that the revolver catches up with the autopistol at greater distances not only due to its slightly better accuracy dropoff, but also because it's less affected by projectile travel time owing to its overall slower rate of fire. | |
− | |||
− | |||
− | + | Although the autopistol has a somewhat average maximum range, its damage output towards and into medium distance falls behind other weapons with similar or greater ranges due to its single-shot nature and its fairly weak medium range accuracy - a similar issue that the [[short bow]] suffers from. Additionally, although the autopistol's overall damage output isn't terrible on its own, the [[pump shotgun]] and [[machine pistol]] both perform better in this aspect. The autopistol also doesn't have a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s - another advantage the revolver has over the autopistol. | |
− | == Autopistol vs. | + | |
+ | The autopistol is best-suited as a close-quarters engagement weapon due to its higher short-distance accuracy, and it's also a viable hit-and-run weapon due to its very short warmup/cooldown cycle. This also makes an acceptable hunting weapon for lower-risk game due to its range and somewhat average per-shot damage, though the pump shotgun and [[bolt-action rifle]] are still better options. | ||
+ | |||
+ | |||
+ | Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock. | ||
+ | |||
+ | |||
+ | Overall, the autopistol is best paired with a careful shooter up until level 17, and a trigger-happy shooter onwards. | ||
+ | |||
+ | |||
+ | ==Melee Combat== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Grip | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Autopistol vs. Comparable Weapons== | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
+ | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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* No cover is used for either team</div> | * No cover is used for either team</div> | ||
</div> | </div> | ||
+ | |||
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | |
+ | ====Unarmored==== | ||
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
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! Pump Shotgun | ! Pump Shotgun | ||
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || - | | style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Armored ==== | + | |
+ | ====Armored==== | ||
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
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! Pump Shotgun | ! Pump Shotgun | ||
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || - | | style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Quality table== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Quality !! Beauty !! Deterioration Rate !! Market Value !! Accuracy (close) !! Accuracy (short) !! Accuracy (medium) !! Accuracy (long) !! Damage !! Armor Penetration !! Melee Damage Per Second !! Melee Amor Penetration | ||
+ | |- | ||
+ | | Awful || -3 || 4/day || $69.5 || 64% || 56% || 32% || 24% || 9 || 13% || 3.6 || 11% | ||
+ | |- | ||
+ | | Poor || -3 || 3/day || $104.25 || 72% || 63% || 36% || 27% || 10 || 15% || 4.05 || 12% | ||
+ | |- | ||
+ | | Normal || -3 || 2/day || $139 || 80% || 70% || 40% || 30% || 10 || 15% || 4.5 || 13% | ||
+ | |- | ||
+ | | Good || -3 || 1.6/day || $173.75 || 88% || 77% || 44% || 33% || 10 || 15% || 4.95 || 15% | ||
+ | |- | ||
+ | | Excellent || -3 || 1.2/day || $210 || 96% || 84% || 48% || 36% || 10 || 15% || 5.4 || 16% | ||
+ | |- | ||
+ | | Masterwork || -3 || 0.6/day || $350 || 100% || 94% || 54% || 41% || 12 || 19% || 6.53 || 20% | ||
+ | |- | ||
+ | | Legendary || -3 || 0.2/day || $695 || 100% || 100% || 60% || 45% || 15 || 22.5% || 7.42 || 22% | ||
|} | |} | ||
− | == | + | ==Graphs== |
− | + | The graphs assume a normal quality autopistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | |
+ | |||
+ | [[File:AutopistolAccTraitless.png|494px|Autopistol's accuracy with various shooters without any trait.]] | ||
+ | [[File:AutopistolDPSTraitless.png|494px|Autopistol's DPS with various shooters without any trait.]] | ||
+ | |||
+ | [[File:AutopistolAccCareful.png|494px|Autopistol's accuracy with various shooters with careful shooter.]] | ||
+ | [[File:AutopistolDPSCareful.png|494px|Autopistol's DPS with various shooters with careful shooter.]] | ||
+ | |||
+ | [[File:AutopistolAccHappy.png|494px|Autopistol's accuracy with various shooters with trigger-happy.]] | ||
+ | [[File:AutopistolDPSHappy.png|494px|Autopistol's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
− | |||
− | |||
− | + | It was split from the pistol in Alpha 17. Although the autopistol uses the old pistol's sprite, the [[revolver]] is functionally closer to the old pistol. | |
− | pistol. | + | |
− | + | It received a slight accuracy nerf and range buff in Beta 19. | |
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |