Editing Autocannon turret
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− | {{infobox main|security| | + | {{Rewrite|reason=Format standardisation}}{{infobox main|security| |
− | | name = Autocannon turret | + | |name = Autocannon turret |
− | | image = Autocannon.png|Autocannon turret | + | |image = Autocannon.png|Autocannon turret |
− | | description = A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged. | + | |description = A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged. |
− | | type = Building | + | |type = Building |
− | | type2 = Security | + | |type2 = Security |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.5 | + | |cover = 0.5 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 2 ˣ 2 | + | |size = 2 ˣ 2 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | hp = 380 | + | |hp = 380 |
− | | beauty = -20 | + | |beauty = -20 |
− | | power = -150 | + | |power = -150 |
− | | terrain affordance = heavy | + | |terrain affordance = heavy |
− | | research = autocannon turret | + | |research = autocannon turret |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 6 | + | |skill 1 level = 6 |
− | | work to make = 15000 | + | |work to make = 15000 |
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 350 | + | |resource 1 amount = 350 |
− | | resource 2 = Plasteel | + | |resource 2 = Plasteel |
− | | resource 2 amount = 40 | + | |resource 2 amount = 40 |
− | | resource 3 = Component | + | |resource 3 = Component |
− | | resource 3 amount = 6 | + | |resource 3 amount = 6 |
− | | damage = 27 | + | |damage = 27 |
− | | armorPenetration = 40 | + | |armorPenetration = 40 |
− | | range = 32.9 | + | |range = 32.9 |
− | | minrange = 8.9 | + | |minrange = 8.9 |
| accuracyTouch = 28 | | accuracyTouch = 28 | ||
| accuracyShort = 72 | | accuracyShort = 72 | ||
Line 35: | Line 35: | ||
| accuracyLong = 50 | | accuracyLong = 50 | ||
| accuracyAvg = 54 | | accuracyAvg = 54 | ||
− | | mode = Burst | + | |mode = Burst |
− | | burst = 3 | + | |burst = 3 |
− | | burstTicks = 17 | + | |burstTicks = 17 |
− | | cooldown = 210 | + | |cooldown = 210 |
− | | velocity = 88 | + | |velocity = 88 |
− | | stoppingPower = 0.5 | + | |stoppingPower = 0.5 |
− | | DPS = DPS | + | |DPS = DPS |
}} | }} | ||
− | The '''autocannon turret''' is a defense structure that fires a burst of medium-damage shells. | + | The '''autocannon turret''' is a defense structure that fires a burst of medium-damage shells. It has a maximum range of 32.9 tiles, but a per-tile accuracy of only 96% and cannot hit enemies within an 8.9 tile radius. Despite its damage, the autocannon's stopping power is almost non-existent, not even being able to stagger [[human]]s - the same is also true for the [[uranium slug turret]]. |
− | + | Since autocannons are large 2x2 structures, ranged attacks are twice as accurate against them. | |
− | |||
− | + | It is built with {{Required Resources}} and takes {{Ticks|{{P|Work To Make}}}} to build. | |
− | {{ | ||
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− | After firing 90 rounds | + | After firing 90 rounds it requires a barrel change to be performed by a hauler, costing: |
+ | *90 steel in Peaceful and Base Builder difficulty | ||
+ | *135 steel in Medium difficulty | ||
+ | *180 steel in Rough difficulty and above | ||
− | + | Autocannon turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius. | |
− | + | [[File:Radius big.png|thumb|center|Radius of autocannon turret explosion. Note the slight offset from the 'true' center of the turret.]] | |
− | + | == Usage == | |
+ | |||
+ | It can be useful in [[killbox]]es where it is more likely to hit, by bringing enemies closer together and putting them in range, but otherwise its use is not cost-effective in an open field as its low accuracy makes it unlikely to land shots at range, and it costs quite some steel for each shot. | ||
+ | |||
+ | Due to their damage output, autocannons can be effective at mowing down [[lancer]]s when grouped, provided you can lure them within its effective range, otherwise the autocannons will have trouble hitting them. Autocannons are also somewhat effective at dishing out damage against large targets such as [[centipede]]s since the accuracy bonus from their body size significantly offsets the autocannon's lower accuracy, though centipede weapons can make relatively short work of autocannons too. | ||
[[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | ||
Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] | ||
− | == | + | ==Cover bug== |
− | + | As of [[Version/1.3.3117|version 1.3.3117]], despite displaying in the mouse-over box as benefiting from cover, empirical testing demonstrates that this is false and autocannon turrets do not benefit from cover at all. | |
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== Graphs == | == Graphs == | ||
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== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
− | * 1.1 - | + | * 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%), and the reload cost was increased (120 -> 180 baseline). |
− | * [[Version/1.1.2618|1.1.2618]] - | + | * [[Version/1.1.2618|1.1.2618]] - damage and armor penetration was increased (20 -> 25, 30% -> 37.5%). |
− | * [[Version/1.3.3200|1.3.3200]] - | + | * [[Version/1.3.3200|1.3.3200]] - damage increased from 25 to 27. Accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5. |
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{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |