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− | {{ | + | {{infobox main|furniture|| |
− | | name = Armchair | + | |name = Armchair |
− | | image = Armchair.png | + | |image = Armchair.png |
− | | description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere. | + | |description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere. |
− | | type = | + | |type = Furniture |
− | | | + | |placeable = Yes |
− | | | + | |size = 1 ˣ 1 |
− | | | + | |beauty = 4 |
− | | | + | |comfort = 0.8 |
− | | cover = 0.4 | + | |skill required = 5 |
− | | | + | |cover = 0.4 |
− | + | |flammability = 1.00 | |
− | | mass base = 18 | + | |mass base = 18 |
− | + | |hp = 120 | |
− | | hp = 120 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |terrain requirement = Light |
− | | | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 110 |
− | | | + | |stuff tags = Fabric, Leathery |
− | | | + | |work to make = 14000 |
+ | |work to uninstall = 4 | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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}} | }} | ||
− | An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to eat and | + | {{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]].}} |
== Acquisition == | == Acquisition == | ||
− | + | Constructing an armchair requires [[Research#Complex furniture|Complex Furniture]] to be researched, a [[Skills#Construction|construction skill]] of 5 and 110 of any one type of [[textile]]. | |
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== Analysis == | == Analysis == | ||
− | Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself | + | Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on (unless your colony depends on [[hunt]]ing for food), but very affordable once your colony has established itself and has tamed [[animal]]s that can provide wool (such as [[alpaca]]s or [[muffalo]]es) or a [[cotton plant|cotton]] farm.. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value. |
− | Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff ( | + | Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair. |
− | Thus, every dining table, recreation item, and production bench that allows sitting should | + | Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. |
− | === | + | === Comfort === |
− | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. | |
+ | Comfort varies by [[quality]] but not material. Armchairs of the same quality level will all have the same quality, regardless of what they're constructed from. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
+ | <noinclude> | ||
− | + | == Version History == | |
− | |||
− | == Version | ||
* [[Version/0.10.785|0.10.785]] - Added | * [[Version/0.10.785|0.10.785]] - Added | ||
− | {{ | + | {{nav|furniture|wide}} |
− | + | </noinclude> | |
− | [[Category:Furniture | + | [[Category:Furniture]] |