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− | + | {{UC}} | |
− | + | Ancient structures are large rooms that contain ancient [[cryptosleep casket]]s, bug hives and [[mechanoid]]s. | |
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− | + | Rare things and artifacts, such as [[luciferium]], [[psychic insanity lance]]s or [[psychic animal pulser]]s can be found in these buildings. | |
− | + | They can spawn on any map tile, and can sometimes have multiple, or none at all. | |
− | + | [[File:Ancient_danger.PNG|125px|left]] | |
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− | + | ===Cryptosleep Caskets=== | |
− | + | Each casket contains a human. The human can be neutral or hostile to the players, and can spawn downed or dead. | |
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− | + | All pods in the ancient structure open simultaneously. When done so, | |
− | + | Pod people sometimes come with [[plasteel]], [[component]]s, and [[gold]]. | |
− | + | Having a colonist walk to the walls of the structure will cause this prompt: | |
− | + | ''"As (Colonist Name) draws near the ancient wall a sense of foreboding overcomes him. (S)He isn't sure why, but (s)he feels this dusty structure may contain great dangers"'' | |
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