Topic on User talk:Harakoni

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*'''Combat in Darkness'''
 
*'''Combat in Darkness'''
From what the game tooltips say, darkness precept applies after shooting/weapon accuracy, but ''before'' cover. I don't have the means to test if its true.
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From what the game tooltips say, darkness precept applies after shooting/weapon accuracy, but ''before'' cover. I don't have the means to test if its true. Regardless the precept is absurdly good and why i mention it everywhere it's relevant
 
 
Regardless the precept is absurdly good and why i mention it everywhere it's relevant
 
  
 
* '''LMG & Darkness precept:'''
 
* '''LMG & Darkness precept:'''
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LMG staggers. But AR has a shorter TtK, which is relevant for killboxes. Shorter burst time = good. AR has its usual advantages like outranging centipede blasters. Plus this isn't considering HSMG (55% acc, 6.787 dps at this range) or CR (61% acc, 8.07).
 
LMG staggers. But AR has a shorter TtK, which is relevant for killboxes. Shorter burst time = good. AR has its usual advantages like outranging centipede blasters. Plus this isn't considering HSMG (55% acc, 6.787 dps at this range) or CR (61% acc, 8.07).
  
If you're in a mountain then you would probably be using shotguns / HSMGs instead. If you weren't in a mountain you are most likely fluid + sunblocker and it's not worth the effort to make an entirely different set of weapons.
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If you're in a mountain then you would probably be using shotguns / HSMGs instead. If you weren't in a mountain you are most likely fluid + sunblocker and it's not worth the effort to make an entirely different set of weapons. Roofing over everything doesn't work unless the enemy is considered "indoors", which while possible would deviate from the normal set up.
  
 
*'''Haygrass vs corn'''
 
*'''Haygrass vs corn'''
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Thus without considering wealth, dining chair better if you have production specialist and/or plenty of wood + work to burn. Armchair easier to make.
 
Thus without considering wealth, dining chair better if you have production specialist and/or plenty of wood + work to burn. Armchair easier to make.
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Mechanoid page format
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My reasoning for the current format (like [[centipede gunner]] as-is) is as follows:
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# Have parity between the 5 combat mechs in core, and combat mechs in biotech
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# Put all biotech summary stuff in its own subsection. This would be less confusing for players who dont own the expansion
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I would agree that it's messy. But I would at least request for "as an enemy" and "as an ally" be completely separate and grouped up.
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Maybe the following order could work
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*Occurrence: Enemy appearances & enemy AI
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*Summary: mechanoid summary template & combat
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*Acquisition: Creation & power need & work
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*Analysis / Analysis - as an ally