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|Thread title||Replies||Last modified|
|Game mechanics and constants||3||02:22, 11 July 2014|
Hello Snickers10m! Thanks for your contributions to the wiki. I was curious as to how you found out about the game mechanics and constants in articles such as Beauty and Clearance. Those don't seem to be in the XML definitions or bundled code samples that I've seen so far. Thanks and keep up the good work!
Decompiled the source code :P
Before doing so I made sure to check if there were any copyright issues (although it's not like I'm releasing the code) and judging from this thread (8 to 12 or so posts down) they left the code not obfuscated to be helpful to modders, providing the given XML definitions and bundled code samples for those who don't want to do as much disassembling. So I decompiled it, learned how it worked, and got started getting rid of some of the question marks I see all over the place on charts and tables here.
I hope it's alright; the wiki is already very extensive but missing those vital numeric informations that are behind every game. I decided not to cite where in the code this was coming from since it's not officially open source... maybe I should be?
And thanks for your politeness! I'm glad to help out and contributors like you make working on wikis much more enjoyable!
That's great! I'm writing a script to extract data from the XML defs and format it to Wiki pages, and having your data will help make sense of those mysterious XML values. I look forward to more of your findings.