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  • ...r be [[manhunter]]s, and not much else. They are otherwise outclassed by [[alpaca]]s. ...{{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition.
    4 KB (561 words) - 22:50, 18 December 2023
  • | description = The amount of meat yielded when butchering this creature. This value is reduced if the creatur The actual amount of meat gained from butchering is also affected by [[Butchery Efficiency]] and the
    5 KB (512 words) - 20:11, 18 July 2023
  • ...the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything. ...er grazers, from [[cow]]s and [[chicken]]s, to [[horse]]s, [[ibex]], and [[alpaca]]s. Even [[chinchilla]]s are better. The pig's niche is as the most nutriti
    5 KB (653 words) - 11:15, 21 April 2024
  • ...ost any animal may be purchased from [[trade]]rs. The following animals: [[Alpaca]], [[Bison]], [[Donkey]], [[Dromedary]], [[Elephant]], [[Horse]], [[Muffalo ! data-sort-type=number | Meat Yield
    2 KB (268 words) - 09:16, 5 April 2024
  • ...est wool / nutrition ratio of all animals. Sheep produce as much wool as [[alpaca]]s, but have a lower hunger rate. ...{{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition.
    6 KB (868 words) - 23:19, 18 December 2023
  • ...are willing to tame them) to make a parka as well as a generous amount of meat. But, if enraged, a herd can be a large threat to colonists. ...mal, [[alpaca]] and [[sheep]] produce more wool per day. Like horses, both alpaca and sheep do not live in cold biomes.
    5 KB (753 words) - 23:13, 18 December 2023
  • ...n spawn from the very start of the game, and provide large quantities of [[meat]] and [[heavy fur]], the 5th most protective textile in the game. The prote ...ss than 1 megasloth, and produce wool at {{Icon Small|Alpaca wool}} 13.5 [[alpaca wool]] per day. A megasloth produces {{Icon Small|Megasloth wool}} 10 wool
    7 KB (1,056 words) - 23:12, 18 December 2023
  • ...d is to farm it. Vegetarian ingredients are obtained by growing crops, and meat ingredients are obtained by rearing livestock. ...e are three kinds of food products that can be yielded from animals: milk, meat and eggs.
    25 KB (4,015 words) - 01:01, 28 December 2023
  • ...ient structure is dangerous! Bring them one by one and use your animals as meat shield.]] ...s]] and [[wood]]. [[Animals]] should be butchered before leaving, if the [[meat]] is too heavy and you still have time you can use the local [[wood]] to ma
    14 KB (2,322 words) - 16:00, 10 January 2024
  • ...l]]s, insect [[meat]], human [[meat]] and vegetables are the best options. Meat is more expensive but it's better to cook that than buy fancy meals. * Butcher and eat the meat of any dead bodies you get.
    20 KB (3,392 words) - 23:40, 11 April 2023
  • In general, humans hunger more than similar animals. An [[alpaca]] has the same [[body size]] as a human, but only hungers at a rate of 0.44 ...by [[eating]] [[food]]. For reference, 1 unit of [[raw food]] ([[rice]], [[meat]], etc.) gives 0.05 nutrition, or 5% of a human's saturation meter. A [[sim
    12 KB (1,722 words) - 03:13, 9 March 2024
  • ...and can be eaten raw by herbivorous animals. It can also be combined with meat to make kibble, which can be fed to any animal except wargs. Making sure yo ...e you start with [[pemmican]] researched already, as long as you have both meat and edible plants, you can make it. It can last over a year (70 in-game day
    38 KB (6,562 words) - 01:51, 22 April 2024
  • Animals are an important source of [[food]] by the meat they provide once [[Orders#Hunt|hunted]] and [[butcher table|butchered]]. ...re your colonists use ranged weapons to take down wild animals for their [[meat]] and [[leather]].
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...ist with low Animals skill gets 'Product Wasted' when shearing alpaca, but alpaca still has 100% wool *Insect meat is now priced lower than other meat.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • A colonist requires 32 berries or raw meat to survive, per day. Once you have the time to cook, 2 [[simple meal]]s - o ...chance animals fight back in melee, although you will be only fighting one alpaca rather than a whole herd.
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...indoor hydroponics facility). How much is needed depends on the amount of meat available from hunting, and if you have domesticated animals yielding produ Even in the early game, the freezer is an indispensable facility, because meat and prepared meals spoil very quickly, and it is impossible to keep a fresh
    55 KB (9,250 words) - 08:34, 9 January 2024