From RimWorld Wiki
Jump to: navigation, search


Colonists are the living inhabitants of each RimWorld colony. Each colonist has specific skills, positive and negative traits, and a character backstory. In general, every human is a colonist except for raiders/travelers/prisoners. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.


Prisoners are people, usually raiders, hostile tribals, or your own colonists undergoing a mental break, who have been taken captive. They are unable to leave their prison barracks and can only use facilities (such as a food dispenser or shelf) on their own if they are placed inside the prison barracks.

You should notice that your colonists won't haul food away from cells, even when directed to do so. Animals may still enter the cell on their own and eat that food however.


Raiders are enemies that spawn in groups at semi-regular intervals. Group size, health, skill, and equipment depend on both the set game difficulty and the time already elapsed in the game. Typically on Tough Cassandra Classic only one wounded raider spawns in the first group. The subsequent group has 3-5 raiders, and eventually, there are groups of more than 20 raiders with the lowest health being above 80. Raiders will invoke a message when they spawn, and an alert will come when they begin their assault.

Raiders can enter "steal" mode if they see enough valued objects lying around. In this mode, they will grab your stuff and carry it off.
When they damage your colony enough, they may also be satisfied with the damage done and will decide to leave.

Alternatively, if there are downed colonists within reach, they may try and kidnap them by letting some do the actual kidnapping and some covering them. After one of your colonists has been kidnapped, a ‘ransom demand’ incident can fire, demanding silver for the colonists that has been kidnapped.

If half of the members of a humanlike raid has been killed or downed, the rest will flee in panic, where they will run as fast as they can to the edges of the map, and will not fight back, even if they are attacked.

Pirates or Outlanders can spawn with both ranged or melee weapons, all melee with personal shields, or all ranged.
Tribals usually come in a mix of ranged and melee warriors.

Raiders will attack randomly chosen constructed objects or colonists. They will not attack natural rock walls (not the case for sappers, animals (unless the animals are hostile or tamed) or unpowered turrets. They will also engage prisoners that are from an enemy faction.

Raiders will usually set fire to crops in growing zones, power generation or conduits, walls, nutrient paste dispensers, shelves, orbital trade beacons; they will melee-attack lamps, beds, stools, short tables, long tables, and doors; they also use molotovs and frag grenades on turretss, sandbags, or other targets, and some use EMP grenades to stun your turrets.

As of Alpha 15 (August 28st, 2016), raiders steal a bit more often now.

As of Alpha 17 (May 24th, 2017), raiders won't compulsively attack doors.


See: Events - Faction Visit

Visitors are friendly faction members that come and mill about the player's colony. Sometimes one of the them has items to trade, indicated by a question mark. Their arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. When leaving, visitors will often rescue their own downed pawns.