Difference between revisions of "Weapons"

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(Re-wrote the weapons table for 0.4.460.)
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'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other, or sometimes to put down enraged [[animals]].
<translate><!--T:1-->
 
In RimWorld, weapons are used by [[colonists|colonists]] and [[raiders|raiders]] alike to fight each other, or sometimes to put down an enraged [[Animals|animal]].
 
  
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Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources.
 
  
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Here are the weapons currently in the game.{{v|0.4.460}}
{{v|{{:Version}}}} Here's the list of available weapons in the game:</translate>
 
  
<translate>====Standard Weapons==== <!--T:4--></translate>
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{| {{STDT|sortable c_12 text-center}}
{| {{STDT| sortable c_06 text-center}}
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! Name !! Game description !! !! Cost !! Aim time<br>(1st shot) !! Aim time<br>(subsequent) !! Range !! Velocity !! Accuracy !! Damage !! Burst<br>shots !! Miss<br>radius !! Blast<br>radius
<translate><!--T:5-->
 
! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Burst Speed !! Handling !! Warmup/Cooldown !! Buy !! Sell !! Aim time (sec.) !! [[Damage per Second|DPS]]</translate>
 
 
|-
 
|-
! [[Pistol|<translate><!--T:6-->
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|align="left"| [[Handful of stones]] ||align="left"| A handful of stones picked up off the floor. || || || 2.5s || 3.0s || 15 || 26/s || 3 || 6 || 1 || N/A || N/A
Pistol</translate>]]
 
| <translate><!--T:7-->
 
Single</translate> || | 10 || | 24 || | 4 || | <translate><!--T:8-->
 
single</translate> || | - || | ++ || | 68/0 || | 250 $ || ? $ || 1.1 || 9.1
 
 
|-
 
|-
! [[Pump shotgun|<translate><!--T:9-->
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|align="left"| [[Pila]] ||align="left"| A bundle of pila, non-reusable throwing spears. || {{icon|silver}} || 90 || 4.3s || 7.6s || 24 || 26/s || 4 || 30 || 1 || N/A || N/A
Pump shotgun</translate>]]
 
| <translate><!--T:10-->
 
Single</translate> || | 20 || | 16 || | 7 || | <translate><!--T:11-->
 
single</translate> || | - || | + || | 108/0 || | 700 $ || ? $ || 1.8 || 11.1
 
|-
 
! [[T9 Incendiary Launcher|<translate><!--T:12-->
 
T9 Incendiary Launcher</translate>]]
 
| <translate><!--T:13-->
 
Single</translate> || | 4 || | 24 || | 1 || | <translate><!--T:14-->
 
burst(1)</translate>|| | 182 || | - || | 182/0 || | 1800 $ || ? $ || 3.0 || 1.3
 
 
|-
 
|-
! [[Uzi|<translate><!--T:15-->
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|align="left"| [[Short bow]] ||align="left"| A simple short bow, made with skill, but using only the most primitive technologies. || {{icon|silver}} || 60 || 2.8s || 3.2s || 31 || 44/s || 3 || 10 || 1 || N/A || N/A
Uzi</translate>]]
 
| <translate><!--T:16-->
 
SMG</translate> || | 5 || | 24 || | 3 || | <translate><!--T:17-->
 
burst(4)</translate> || | 7 || | + || | 108/0 || | 800 $ || ? $ || 1.8 || 11.1
 
 
|-
 
|-
! [[Lee-Enfield|<translate><!--T:18-->
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|align="left"| [[Great bow]] ||align="left"| A powerful greatbow, made with skill, but using only the most primitive technologies. || {{icon|silver}} || 180 || 3.7s || 4.2s || 34 || 49/s || 5 || 15 || 1 || N/A || N/A
Lee-Enfield</translate>]]
 
| <translate><!--T:19-->
 
Rifle</translate> || | 18 || | 37 || | 9 || | <translate><!--T:20-->
 
single</translate> || | - || | - || | 182/0 || | 750 $ || ? $ || 3.0 || 6.0
 
 
|-
 
|-
! [[M-16|<translate><!--T:21-->
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|align="left"| [[Pistol]] ||align="left"| Ancient pattern automatic pistol. Weak and short range, but quick. || {{icon|silver}} || 60 || 1.1s || 1.6s || 24 || 55/s || 4 || 10 || 1 || N/A || N/A
M-16 Assault Rifle</translate>]]
 
| <translate><!--T:22-->
 
Rifle</translate> || | 7 || | 32 || | 7 || | <translate><!--T:23-->
 
burst(3)</translate> || | 7 || | + || | 108/0 || | 1300 $ || ? $ || 1.8 || 11.7
 
 
|-
 
|-
! [[R4 Charge rifle|<translate><!--T:40-->
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|align="left"| [[Pump shotgun]] ||align="left"| Ancient design. Deadly, but short range. || {{icon|silver}} || 175 || 1.8s || 2.3s || 16 || 55/s || 7 || 20 || 1 || N/A || N/A
R4 Charge Rifle</translate>]]
 
| <translate><!--T:24-->
 
Rifle</translate> || | 14 || | 24 || | 6 || | <translate><!--T:25-->
 
burst(3)</translate> || | 12 || | + || | 108/0 || | 2000 $ || ? $ || 1.8 || 23.3
 
 
|-
 
|-
! [[M-24|<translate><!--T:26-->
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|align="left"| [[Lee-Enfield]] ||align="left"| Ancient bolt-action rifle. Good range, good power, low rate of fire. || {{icon|silver}} || 190 || 3.0s || 3.5s || 37 || 70/s || 9 || 18 || 1 || N/A || N/A
M-24 Sniper Rifle</translate>]]
 
| <translate><!--T:27-->
 
Rifle</translate> || | 40 || | 45 || | 8 || | <translate><!--T:28-->
 
single</translate> || | - || | - || | 260/100 || | 1500 $ || ? $ || 4.3 || 9.3
 
 
|-
 
|-
! [[L-15_LMG|<translate><!--T:29-->
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|align="left"| [[M-24]] ||align="left"| Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. || {{icon|silver}} || 370 || 4.3s || 6.0s || 45 || 99/s || 9 || 40 || 1 || N/A || N/A
L-15 LMG</translate>]]
 
| <translate><!--T:30-->
 
LMG</translate> || | 7 || | 25.9 || | 3 || | <translate><!--T:31-->
 
burst(3/4)</translate> || | 8 || | - || | 108/0 || | {{mi|160}} || {{mi|80}} || 1.8 || 11.7/15.6
 
 
|-
 
|-
! [[Short Bow|Short Bow]]
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|align="left"| [[T-9 incendiary launcher]] ||align="left"| Incendiary bolt launcher. Starts fires. || {{icon|silver}} || 370 || 3.0s || 3.5s || 24 || 40/s || 1 || 4 || 1 || N/A || N/A
| Bow || | 10 || | 31 || | 3 || | single || | - || | ? || | ? || | ? || ? || 2.8 || 11.1
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|-
|}
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|align="left"| [[Uzi]] ||align="left"| Ancient pattern submachine gun. Short range, low power, high rate of fire. || {{icon|silver}} || 200 || 1.8s || 2.3s || 24 || 55/s || 3 || 5 || 4 || N/A || N/A
 
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|-
<translate>====Special Weapons==== <!--T:32--></translate>
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|align="left"| [[M-16]] ||align="left"| Ancient pattern military weapon. Three-round burst. Good range, low power, high rate of fire. || {{icon|silver}} || 325 || 1.8s || 2.3s || 32 || 70/s || 7 || 7 || 3 || N/A || N/A
{| {{STDT| sortable c_06 text-center}}
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|-
<translate><!--T:39-->
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|align="left"| [[Improvised turret gun]] ||align="left"| Jury-rigged gun attached to a turret. || {{icon|metal}} || 160 || 1.8s || 2.3s || 26 || 70/s || 3 || 7 || 3 || N/A || N/A
! Name !! Class !! Damage !! Type !! Range !! Radius !! Warmup/Cooldown !! Explosion Delay !! Impact World !! Building Destroyer !! Purchasable !! Price</translate>
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|-
 +
|align="left"| [[L-15 LMG]] ||align="left"| A light machine gun. || {{icon|silver}} || 350 || 1.8s || 2.3s || 26 || 40/s || 3 || 7 || 5 || N/A || N/A
 +
|-
 +
|align="left"| [[R-4 charge rifle]] ||align="left"| Charged-shot energy/projectile rifle. || {{icon|silver}} || 500 || 1.8s || 2.3s || 24 || 70/s || 6 || 14 || 3 || N/A || N/A
 +
|-
 +
|align="left"| [[Minigun]] ||align="left"| A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. || {{icon|silver}} || 600 || 4.2s || 4.7s || 32 || 70/s || 1 || 8 || 30 || 2.4 || N/A
 +
|-
 +
|align="left"| [[Molotov cocktail]] ||align="left"| Glass bottles filled with flammable liquid, with a burning cloth in the neck. || {{icon|silver}} || 100 || 1.8s || 3.8s || 13 || 12/s || N/A || 15 || 1 || 2.9 || 1.1
 +
|-
 +
|align="left"| [[Frag grenade]] ||align="left"| Old-school fragmentation grenades. || {{icon|silver}} || 200 || 1.8s || 3.8s || 13 || 12/s || N/A || 65 || 1 || 1.0 || 1.9
 
|-
 
|-
! [[Frag_Grenades|<translate><!--T:33-->
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|align="left"| [[Charge blaster]] ||align="left"| Charged-shot blaster for area suppressive fire. Mechanoid-built. || || || 3.3s || 6.6s || 27 || 90/s || 5 || 18 || 5 || 3.0 || N/A
Frag grenades</translate>]]
 
| <translate><!--T:34-->
 
Thrown</translate> || | 65 || | <translate><!--T:35-->
 
Bomb</translate> || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000
 
 
|-
 
|-
! [[Molotov cocktails|<translate><!--T:36-->
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|align="left"| [[Inferno cannon]] ||align="left"| Incendiary-shot mini-artillery device. Mechanoid-built. || || || 1.7s || 5.0s || 35 || 45/s || 1 || 50 || 1 || 3.5 || 2.4
Molotov cocktails</translate>]]
 
| <translate><!--T:37-->
 
Thrown</translate> || | 15 || | <translate><!--T:38-->
 
Flame</translate> || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
 
|}
 
|}
 
{{{{TNTN|nav}}|weapon}}
 
[[Category:<translate><!--T:42-->
 
Weapons</translate>]]
 

Revision as of 21:25, 1 July 2014

Weapons are used by colonists and raiders alike to fight each other, or sometimes to put down enraged animals.

Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots.

Here are the weapons currently in the game.0.4.460

Name Game description Cost Aim time
(1st shot)
Aim time
(subsequent)
Range Velocity Accuracy Damage Burst
shots
Miss
radius
Blast
radius
Handful of stones A handful of stones picked up off the floor. 2.5s 3.0s 15 26/s 3 6 1 N/A N/A
Pila A bundle of pila, non-reusable throwing spears. Silver 90 4.3s 7.6s 24 26/s 4 30 1 N/A N/A
Short bow A simple short bow, made with skill, but using only the most primitive technologies. Silver 60 2.8s 3.2s 31 44/s 3 10 1 N/A N/A
Great bow A powerful greatbow, made with skill, but using only the most primitive technologies. Silver 180 3.7s 4.2s 34 49/s 5 15 1 N/A N/A
Pistol Ancient pattern automatic pistol. Weak and short range, but quick. Silver 60 1.1s 1.6s 24 55/s 4 10 1 N/A N/A
Pump shotgun Ancient design. Deadly, but short range. Silver 175 1.8s 2.3s 16 55/s 7 20 1 N/A N/A
Lee-Enfield Ancient bolt-action rifle. Good range, good power, low rate of fire. Silver 190 3.0s 3.5s 37 70/s 9 18 1 N/A N/A
M-24 Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. Silver 370 4.3s 6.0s 45 99/s 9 40 1 N/A N/A
T-9 incendiary launcher Incendiary bolt launcher. Starts fires. Silver 370 3.0s 3.5s 24 40/s 1 4 1 N/A N/A
Uzi Ancient pattern submachine gun. Short range, low power, high rate of fire. Silver 200 1.8s 2.3s 24 55/s 3 5 4 N/A N/A
M-16 Ancient pattern military weapon. Three-round burst. Good range, low power, high rate of fire. Silver 325 1.8s 2.3s 32 70/s 7 7 3 N/A N/A
Improvised turret gun Jury-rigged gun attached to a turret. Steel 160 1.8s 2.3s 26 70/s 3 7 3 N/A N/A
L-15 LMG A light machine gun. Silver 350 1.8s 2.3s 26 40/s 3 7 5 N/A N/A
R-4 charge rifle Charged-shot energy/projectile rifle. Silver 500 1.8s 2.3s 24 70/s 6 14 3 N/A N/A
Minigun A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. Silver 600 4.2s 4.7s 32 70/s 1 8 30 2.4 N/A
Molotov cocktail Glass bottles filled with flammable liquid, with a burning cloth in the neck. Silver 100 1.8s 3.8s 13 12/s N/A 15 1 2.9 1.1
Frag grenade Old-school fragmentation grenades. Silver 200 1.8s 3.8s 13 12/s N/A 65 1 1.0 1.9
Charge blaster Charged-shot blaster for area suppressive fire. Mechanoid-built. 3.3s 6.6s 27 90/s 5 18 5 3.0 N/A
Inferno cannon Incendiary-shot mini-artillery device. Mechanoid-built. 1.7s 5.0s 35 45/s 1 50 1 3.5 2.4