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* [[Cover]]: Cover modifier for the target, based on cover objects and shooting angle.
 
* [[Cover]]: Cover modifier for the target, based on cover objects and shooting angle.
 
* [[Body size]]: A modifier based on the body size of the target. 0.5x for body sizes of 0.5 or lower, equal to body size for body size between 0.5 and 2.0, and 2.0x for body sizes of 2.0x or higher.{{Check Tag|Detail/Verify|Verify bounds and check where the multiplier is applied in the order of pperations}}
 
* [[Body size]]: A modifier based on the body size of the target. 0.5x for body sizes of 0.5 or lower, equal to body size for body size between 0.5 and 2.0, and 2.0x for body sizes of 2.0x or higher.{{Check Tag|Detail/Verify|Verify bounds and check where the multiplier is applied in the order of pperations}}
* [[Ideoligion#Combat_in_darkness|Combat in Darkness]] Preferred Precept{{IdeologyIcon}}: If the shooter has the precept and the ''target'' is in darkness, +25% accuracy. If the shooter has the precept and target is not in darkness, -20% accuracy. Otherwise, 0%. For this precept, "darkness" is considered: 1. "Indoors" with 0% light level, 2. "Indoors" lit by only [[Darktorch#Summary|dark light]], or 3. Outdoors or Unroofed, only if the sun is at 0% light level.  
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* [[Ideoligion#Combat_in_darkness|Combat in Darkness]] Preferred Precept{{IdeologyIcon}}: Up to +25%/-20% ranged accuracy & +10%/-10% melee accuracy in darkness/brightly lit environments,{{Check Tag|Attacker or Target?|Does the  attacker have to be the one in light/darkeness, or the target, or both?}} respectively. Only if the Preferred Precept is held by the shooter, otherwise 0%.
  
 
Related to accuracy, there are also [[friendly fire]] mechanics that prevent misses from hitting nearby allies within a certain radius.
 
Related to accuracy, there are also [[friendly fire]] mechanics that prevent misses from hitting nearby allies within a certain radius.

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