Editing Weapons

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* [[Version/0.0.250|0.0.250]] - Melee attacks incap more than guns and explosives. '''N.b. That this change may or may not be represented in the current version. It was only added in this previous version.'''
 
* [[Version/0.0.250|0.0.250]] - Melee attacks incap more than guns and explosives. '''N.b. That this change may or may not be represented in the current version. It was only added in this previous version.'''
 
* [[Version/0.8.657|0.8.657]] - Melee weapons have a [[quality]]. Can now craft any kind of melee weapon from appropriate materials.
 
* [[Version/0.8.657|0.8.657]] - Melee weapons have a [[quality]]. Can now craft any kind of melee weapon from appropriate materials.
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy.  
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* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy.
* Beta 19/1.0 - Debuffed ranged weapon melee attacks to be in line with fists in terms of DPS. Serious melee weapons ([[knife]] on upward) across the board 5%-10% DPS buff. Pawns hit by ranged attacks now stagger the same way as pawns hit by melee attacks. This effect only happens if the weapon's stopping power stat is equal or greater than the target's body size. Missed shots now have a 50% extra chance of hitting nothing; this will make missed shots less likely to hit random things (but doesn’t change the chance of missing).
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* Beta 19/1.0 - Debuffed ranged weapon melee attacks to be in line with fists in terms of DPS. Serious melee weapons ([[knife]] on upward) across the board 5%-10% DPS buff.
 
* [[Version/1.1.0|1.1.0]] - Biocoding added
 
* [[Version/1.1.0|1.1.0]] - Biocoding added
  
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
 
[[Category:Equipment|#Weapons]]
 
[[Category:Equipment|#Weapons]]

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