Editing Weapons
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 279: | Line 279: | ||
== Biocoding == | == Biocoding == | ||
− | + | Any weapons carried by non-colonists can arrive on the map "biocoded", meaning that weapon is ''only'' usable by the specific pawn that the weapon is biocoded to. Biocoding on weapons cannot be changed or erased. These weapons are occasionally found on raiders, guests and other pawns, and cannot be used or sold by colonists. They can be [[Electric smelter|smelted]]. and in [[stockpile]]s have a specific option in the bill menu to allow their sorting. | |
− | Any weapons carried by non-colonists can arrive on the map "biocoded", meaning that weapon is ''only'' usable by the specific pawn that the weapon is biocoded to. Biocoding on weapons cannot be changed or erased | ||
== Unobtainable weapons == | == Unobtainable weapons == |