Editing Weapon Guide

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*[[Plasteel]] [[longsword]]s are the best craftable sharp weapon.
 
*[[Plasteel]] [[longsword]]s are the best craftable sharp weapon.
  
Sharp weapons are the bread and butter of melee weapons. They are the most common type of melee, dealing strong all-round damage. Most sharp weapons have the ''[[Damage types#Cut|Cut]]'' damage type. Cut has a chance to "cleave" through body parts, increasing ''total'' damage but spreading it throughout body parts.  
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Sharp weapons are the bread and butter of melee weapons. They are the most common type of melee, dealing strong all-round damage.  
  
 
:'''Comparisons:'''<br>
 
:'''Comparisons:'''<br>
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*[[Persona zeushammer]]s {{RoyaltyIcon}} are the strongest blunt weapon, followed by regular [[zeushammer]]s {{RoyaltyIcon}}. Both variants cause a small amount of [[EMP]], stunning turrets and mechanoids for a short time.
 
*[[Persona zeushammer]]s {{RoyaltyIcon}} are the strongest blunt weapon, followed by regular [[zeushammer]]s {{RoyaltyIcon}}. Both variants cause a small amount of [[EMP]], stunning turrets and mechanoids for a short time.
 
*[[Uranium]] [[mace]]s are the best craftable blunt weapon, and 2nd best overall.
 
*[[Uranium]] [[mace]]s are the best craftable blunt weapon, and 2nd best overall.
** Uranium [[warhammer]]s{{RoyaltyIcon}} have a higher chance to 1-shot at high qualities, but are 3x as expensive.
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** Uranium [[warhammer]]s{{RoyaltyIcon}} are better against armor, but 3x as expensive, and slightly weaker overall.
  
Blunt wounds do not bleed and are often weaker in raw {{DPS}} than sharp counterparts. However, blunt weapons are great for penetrating armor, as most items have a poor Blunt armor rating. They also have a small chance to stun for {{ticks|45}} on hit.
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Blunt wounds do not bleed, are much less likely to destroy limbs, and blunt weapons are often weaker in {{DPS}} than their sharp counterparts. However, blunt weapons are great for penetrating armor, as most items have a poor Blunt armor rating. They also have a small chance to stun for {{ticks|45}} on hit. In addition, non-bleeding ''can'' help with capturing [[prisoner]]s. Note that enemies have a ''Death on Down'' chance from pain, so this does not increase the actual capture rate by a great amount. Weaker blunt weapons can help supress [[berserk]]ing pawns.
 
 
Very high [[quality]] blunt weapons enjoy the superior damage propagation. If a sharp weapon would stab a finger, a blunt weapon would destroy the finger and smash the arm in the process.  
 
  
 
:'''Comparisons:'''<br>
 
:'''Comparisons:'''<br>
In terms of raw damage, zeushammers lose to monoswords until facing foes in [[marine armor]], and persona zeushammers lose to persona monoswords until [[cataphract armor|cataphract]]. Even [[centipede]]s don't have the Sharp% armor to resist a regular monosword. However, high quality zeushammers can start to one-shot humans, ironically making them better against unarmored humans than against centipedes.
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In terms of raw damage, zeushammers lose to monoswords until facing foes in [[marine armor]], and persona zeushammers lose to persona monoswords until [[cataphract armor|cataphract]]. Even [[centipede]]s don't have the Sharp% armor to resist a regular monosword. Maces lose to longswords until facing [[flak vest]]-level armor, and longswords can still harm the unarmored areas of the body better. Like with monoswords and longswords, a masterwork uranium mace can beat a good zeushammer.
 
 
Maces lose to longswords until facing [[flak vest]]-level armor, and longswords can still harm the unarmored areas of the body better. Like with monoswords and longswords, a masterwork uranium mace can beat a good zeushammer. Warhammers can 1-shot human sized enemies, or at least cause overkill damage. When available, high quality uranium warhammers are stronger against human pawns than maces.
 
  
 
===Body parts===
 
===Body parts===

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