Editing Weapon Guide

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[[Mortar]]s are not handheld weapons, but are weapons nonetheless.
 
[[Mortar]]s are not handheld weapons, but are weapons nonetheless.
  
*{{Icon small|Mortar|24}} Mortars have a 500-tile range, but costs a [[mortar shell]] for each shot, and take {{ticks|1800}} to reload. With a massive Forced Miss Radius (9 tiles, reduced by Shooting skill), they are mostly effective against large, stationary targets. In addition, they require [[reinforced barrel]]s every 20 rounds, unless Classic Mortars are turned on. With Classic Mortars shells become more expensive, and the mortar less accurate, to compensate.
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*{{Icon small|Mortar|24}} Mortars have a 500-tile range, but costs a [[mortar shell]] for each shot, and take {{ticks|1800}} to reload. With a massive Forced Miss Radius (9 tiles, reduced by Shooting skill), they are mostly effective against large, stationary targets. In addition, they require [[reinforced barrel]]s every 20 rounds, unless Classic Mortars are turned on.
  
Mortars are extremely useful against enemy [[siege]]s. Until they take enough of their own casualties, a siege will continue to lob their own mortar shells, which is devastating to any colony not under overhead mountain. They are great against other stationary opponents, such as [[crashed ship parts]] or [[mech cluster]]s{{RoyaltyIcon}}.
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Mortars are extremely useful against enemy [[siege]]s. Until they take enough casualties, a siege will lob their own mortar shells, which is devastating to any colony not under overhead mountain. They are great against other stationary opponents, such as [[crashed ship parts]] or [[mech cluster]]s{{RoyaltyIcon}}.
  
 
Each mortar shell has its own purpose:
 
Each mortar shell has its own purpose:

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