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− | {{ | + | {{Define|Drug |
− | | | + | | always haulable = true |
− | | | + | | def name = WakeUp |
− | | description = | + | | description = An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. [[Drugs#Addiction and Tolerance|Addiction]] causes reduced mental performance and, sometimes, psychotic breaks with reality. |
− | + | | deterioration rate base = 2.0 | |
− | | | + | | draw gui overlay = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | food preference = NeverForFood |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/WakeUp |
− | | | + | | label = wake-up |
− | | | + | | market value base = 35 |
− | | | + | | max hit points base = 50 |
− | | | + | | max num to ingest at once = 1 |
+ | | nutrition base = 0 | ||
+ | | parent name = MakeableDrugPillBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
+ | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
− | | | + | | selectable = true |
− | + | | social properness matters = true | |
− | | | + | | sound eat = |
− | | | + | | stack limit = 400 |
− | | | + | | taste = |
− | | | + | | tech level = industrial |
− | | | + | | thing class = Drugs |
− | <!-- | + | | ticker type = |
− | | | + | | use hit points = true |
− | | | + | | work to make base = 900 |
− | | | + | | mass = 0.005 |
− | | | + | <!-- |
− | | | + | - Drug Parameters --> |
− | | | + | | addictiveness = 0.10 |
− | | | + | | blood filtration factor = |
− | + | | blood filtration offset = | |
− | | | + | | blood pumping factor = |
− | | | + | | blood pumping offset = |
+ | | breathing factor = | ||
+ | | breathing offset = | ||
+ | | consciousness factor = | ||
+ | | consciousness offset = 0.1 | ||
| drug category = hard | | drug category = hard | ||
+ | | global Work Speed offset = 0.50 | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | | | + | | joy kind = chemical |
− | | | + | | joy offset = 0.40 |
− | }} | + | | manipulation factor = |
− | {{Info|'''Wake-up''' is | + | | manipulation offset = |
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = 0.1 | ||
+ | | pain factor = | ||
+ | | pain offset = | ||
+ | | rest fall factor = 0.8 | ||
+ | | rest offset = 1.0 | ||
+ | | sight factor = | ||
+ | | sight offset = | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
+ | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. | ||
+ | -->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Neutroamine}}{{#set:Resource 1 Amount = 2}}{{#set:Type = Drug}}<!-- | ||
+ | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--> | ||
+ | {{Info|'''Wake-up''' is an addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality. Can cause heart attacks rarely.}} | ||
− | == | + | ==Gameplay Overview== |
− | + | Wake-up is a highly addictive drug that can be manufactured at a [[drug lab]], purchased from [[traders]] that deal in such, or occasionally found on [[raider]]s. It is a powerful stimulant that fully satisfies one's need for rest, slows the tiredness progression rate, and boosts consciousness, movement, and global work speed. The high for wake-up typically lasts 12 in-game hours from 75% severity (one pill), but can last as long as 16 hours from 100% severity (multiple pills). | |
+ | <!--- Multiple single doses can be taken, one after another, but with an ever increasing risk of... ??? | ||
− | + | WHAT STOPS A PAWN FROM STAYING AWAKE INFINITELY? WHAT IS THE DOWNSIDE OF TAKING ANOTHER PILL AND THEN ANOTHER AND ANOTHER, AND "NEVER" SLEEPING? | |
− | + | Heart attack? Kidney Damage? Mere Addiction? Spontaneous Combustion? (~that~ would be funny!) ... What? | |
− | + | --> | |
− | + | As there is no minimum tolerance to become addicted, there is no safe usage interval, with each dosage carrying a 2% chance of addiction. | |
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− | + | A surgeon can take Wake-up to improve their surgery success chance due to the consciousness enhancement, so it may not be the worst of ideas to have them take a pill beforehand. Taking a hit of [[Go-juice]] stacks with it as well for better buffs, though you risk a drug overdose this way, ruining the stat buffs. | |
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− | + | ==Detailed Effects== | |
− | * | + | '''Instant - upon consumption''' |
− | * | + | * Fully satisfies rest need (+100%) |
− | * | + | * Chemical joy (+40%) |
− | * | + | * Wake-up addiction chance 2%, no minimum tolerance required. |
− | * | + | '''During wake-up high''' |
− | * | + | * Increased [[Global Work Speed|global work speed]] (+50%) |
− | * | + | * Improved [[Moving]] (+10%) |
− | + | * Heightened [[consciousness]] (+10%) | |
+ | * Reduces tiredness rate (x80%) | ||
+ | * Heart attack (''mtb of 120 days'') | ||
+ | * Improved [[Psycasts#Psyfocus|psyfocus meditation rate]] (+20%) {{RoyaltyIcon}} | ||
− | + | Excessive consumption of wake-up within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption. | |
− | |||
− | + | ==Crafting== | |
+ | Wake-up can be manufactured at a [[drug lab]] using 2 [[neutroamine]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | ||
− | + | ==Side-Effects== | |
+ | While high on wake-up, there is a small chance the pawn will develop a heart attack. It occurs on average once every 120 days the colonist is high. | ||
− | + | If a pawn develops at least a large tolerance to Wake-up (50% severity), they will get Chemical Damage in the Kidney in a mean time of 120 in-game days. However, as of version [[Version/1.2.3005|1.2.3005]], Wake-up no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707] | |
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− | # | ||
− | + | ==Withdrawal Symptoms== | |
+ | The process of going through wake-up withdrawal, like any other withdrawal, is a painstaking process. As with most other withdrawals, it takes 30 days to struggle through the process of wake-up withdrawal. Typical withdrawal symptoms include severely impaired consciousness, impaired manipulation, and lethargy. Other symptoms include a very poor mood, increased chance of social fighting, binging, and psychotic wandering. The mood hit is so bad, that one would rather butcher and eat their recently deceased close friend raw than go on wake-up withdrawal. | ||
− | + | '''Detailed Symptoms''' | |
− | + | * Impaired [[Consciousness]] (-50%) | |
− | + | * Impaired [[Manipulation]] (-25%) | |
− | + | * Impaired [[Moving]] (-20%) | |
− | + | * Increased tiredness (x130%) | |
− | + | * Increased likelihood of social fighting (x200%) | |
− | + | * Hard drug binges (''mtb of 40 days'') | |
− | * | + | * Psychotic wandering (''mtb of 10 days'') |
− | + | * Awful mood (-40) | |
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
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{{nav/drugs}} | {{nav/drugs}} | ||
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