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{{Infobox main|drug | {{Infobox main|drug | ||
| name = Wake-up | | name = Wake-up | ||
− | | image = | + | | image = Wake-up.png |
− | | description = A synthetic stimulant. Wake-up fills the user's need for rest, allowing them to work for extended periods without getting tired. However, taking wake-up runs the risk of developing an addiction.<br | + | | description = A synthetic stimulant. Wake-up fills the user's need for rest, allowing them to work for extended periods without getting tired. However, taking wake-up runs the risk of developing an addiction.<br><br>In the most competitive universities and companies of many worlds, high-achievers are sometimes called 'wake-ups' because of the association with this drug. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
| type2 = Hard Drug | | type2 = Hard Drug | ||
− | |||
| marketvalue = 35 | | marketvalue = 35 | ||
| stack limit = 150 | | stack limit = 150 | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.4 | | joy offset = 0.4 | ||
− | | joy kind = | + | | joy kind = chemical |
| addictiveness = 0.02 | | addictiveness = 0.02 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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| research = Wake-up production | | research = Wake-up production | ||
| work to make = 900 | | work to make = 900 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Neutroamine | | resource 1 = Neutroamine | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = WakeUp | | defName = WakeUp | ||
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| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
| page verified for version = 1.3.3326 | | page verified for version = 1.3.3326 | ||
+ | <!-- Unused --> | ||
+ | | always haulable = true | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_StackCount | ||
+ | | graphic path = Things/Thing/Drug/WakeUp | ||
+ | | label = wake-up | ||
+ | | parent name = MakeableDrugPillBase | ||
+ | | resource readout priority = Last | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | tech level = industrial | ||
+ | | thing class = Drugs | ||
+ | | use hit points = true | ||
+ | <!-- Drug Parameters --> | ||
+ | | consciousness offset = 0.1 | ||
+ | | global Work Speed offset = 0.5 | ||
+ | | moving offset = 0.1 | ||
+ | | rest fall factor = 0.8 | ||
+ | | rest offset = 1 | ||
}} | }} | ||
− | {{Info|'''Wake-up''' is a powerful but | + | {{Info|'''Wake-up''' is a powerful but dangerous non-combat stimulant. It greatly increases a pawn's working speed, and also gives a minor boost to surgery success chance, among many other things, via its 10% boost to [[Consciousness]], and accordingly [[Manipulation]]. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of heart attack for the duration of the high. |
+ | |||
+ | It also fully fills the rest need immediately upon use, but despite its in-game description, it has only a minor effect on the rate of tiredness increase during the high.}} | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Go-juice can be manufactured at a [[{{lc:{{P|Production Facility 1}}}}]] for {{P|Resource 1 Amount}} [[{{lc:{{P|Resource 1}}}}]] taking {{ticks|{{P|Work To Make}}}}. It requires [[Research#{{P|Required Research}}|{{lc:{{P|Required Research}}}}]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{lc:{{P|Skill 1}}}}]] skill. |
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
− | == | + | == Gameplay overview == |
− | Wake-up is a powerful stimulant that | + | Wake-up is a highly addictive drug that can be manufactured at a [[drug lab]], purchased from [[traders]] that deal in such, or occasionally found on [[raider]]s. |
+ | |||
+ | It is a powerful stimulant that fully satisfies one's need for rest, slows the tiredness progression rate, and boosts consciousness, movement, and global work speed. The high for wake-up typically lasts 12 in-game hours from 75% severity (one pill), but can last as long as 16 hours from 100% severity (multiple pills). | ||
+ | <!--- Multiple single doses can be taken, one after another, but with an ever increasing risk of... ??? | ||
+ | |||
+ | WHAT STOPS A PAWN FROM STAYING AWAKE INFINITELY? WHAT IS THE DOWNSIDE OF TAKING ANOTHER PILL AND THEN ANOTHER AND ANOTHER, AND "NEVER" SLEEPING? | ||
+ | |||
+ | Heart attack? Kidney Damage? Mere Addiction? Spontaneous Combustion? (~that~ would be funny!) ... What? | ||
+ | --> | ||
+ | |||
+ | As there is no minimum tolerance to become addicted, there is no safe usage interval, with each dose carrying a 2% chance of addiction. | ||
+ | |||
+ | A surgeon can take Wake-up to improve their surgery success chance due to the consciousness enhancement, so it may not be the worst of ideas to have them take a pill beforehand. Taking a hit of [[Go-juice]] stacks with it as well for better buffs, though you risk a drug overdose this way, ruining the stat buffs. | ||
− | + | If maximum increase in surgery success chance with a single drug is desired, and working speed is not a concern, Go-juice is superior to Wake-up due to its 20% boost to consciousness, compared to Wake-up's 10%. | |
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+ | == Detailed effects == | ||
=== Upon consumption === | === Upon consumption === | ||
− | A pawn taking wake-up will do so right where | + | A pawn taking wake-up will do so right where it stands without looking for a place to sit first. It takes {{ticks|{{P|Ingestion Time}}}} to swallow the pill. It has the following one time effects: |
− | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]] | + | * '''+75%''' Wake-up high severity ''(see "Wake-up high" below)'' |
− | * | ||
− | |||
* {{+|100%}} [[Rest]] | * {{+|100%}} [[Rest]] | ||
− | * {{ | + | * <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance |
− | * | + | * <span style="color:firebrick>'''0.5%'''</span> Chance for a [[Overdose#Major|major overdose]] |
− | * | + | * {{++|18 to +35%}} [[Overdose]] severity |
− | |||
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+| | + | ** {{+|90%}} Wake-up need ''(see "Addiction" below)'' |
− | ** {{ | + | ** {{++|20%}} Addiction severity ''(see "Withdrawal" below)'' |
=== Wake-up high === | === Wake-up high === | ||
{{Quote|text="Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation."}} | {{Quote|text="Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation."}} | ||
− | + | While each wake-up injection increases the severity of the wake-up high by 75% ''(see "Upon injection" above)'', it decreases by 150% per day again, meaning that for one wake-up the high lasts {{#expr: 0.75/(1.5/24)}} hours. The maximum severity of a wake-up high is 100% which is reached with {{#expr: 1/0.75}} wake-up. Regardless of the wake-up high severity the effects are always the same, only their duration changes accordingly: | |
− | While each wake-up | ||
− | |||
* {{+|10%}} [[Consciousness]] | * {{+|10%}} [[Consciousness]] | ||
* {{+|10%}} [[Moving]] | * {{+|10%}} [[Moving]] | ||
* {{+|50%}} [[Global work speed]] | * {{+|50%}} [[Global work speed]] | ||
* {{+|20%}} [[Psycasts#Psyfocus|Psyfocus meditation rate]] {{RoyaltyIcon}} | * {{+|20%}} [[Psycasts#Psyfocus|Psyfocus meditation rate]] {{RoyaltyIcon}} | ||
− | * | + | * <span style="color:firebrick>'''Ailment'''</span> chance: |
− | |||
** [[Heart attack]]: on average every 120 days. | ** [[Heart attack]]: on average every 120 days. | ||
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=== Addiction === | === Addiction === | ||
− | {{Quote|"A chemical addiction to wake-up. Long-term presence of wake-up has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.<br | + | {{Quote|text="A chemical addiction to wake-up. Long-term presence of wake-up has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.<br>Without regular doses of wake-up, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."}} |
− | + | {{Quote|text="Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."}} | |
− | + | Developing an addiction means a pawn has a wake-up [[Needs#Drug addictions|need]]. The need for wake-up falls by 33.3% per day, consuming go-juice satisfies the need by 90% ''(see "Upon injection" above)'', meaning the pawn will need to consume wake-up at least every {{#expr: 0.9/0.333 round 1}} days to prevent withdrawal symptoms. | |
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− | Developing an addiction means a pawn has a wake-up [[Needs#Drug addictions|need]]. The need for wake-up falls by | ||
=== Withdrawal === | === Withdrawal === | ||
− | + | As soon as the wake-up need reaches 0%, the pawn will develop a wake-up withdrawal. From then on the addiction severity falls by 4.5% per day from the initial 100%, meaning it takes about {{#expr: 1/0.045 round 1}} days to overcome the addiction. Consuming a wake-up during a withdrawal will increase the severity by 20% ''(see "Upon injection" above)''. During the withdrawal the pawn suffers from the following symptoms: | |
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* {{--|22}} [[Mood]] (''"I feel all fuzzy and unfocused. And I'm so tired."'') | * {{--|22}} [[Mood]] (''"I feel all fuzzy and unfocused. And I'm so tired."'') | ||
* {{--|30%}} [[Consciousness]] | * {{--|30%}} [[Consciousness]] | ||
* {{--|25%}} [[Manipulation]] | * {{--|25%}} [[Manipulation]] | ||
* {{--|20%}} [[Moving]] | * {{--|20%}} [[Moving]] | ||
− | * {{++|30%}} [[ | + | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) |
− | * | + | * <span style="color:firebrick>'''×200%'''</span> [[Social#Social Fights|Social fight chance]] (meaning the pawn is twice as likely to start a social fight) |
− | * | + | * <span style="color:firebrick>'''Mental break'''</span> chances: |
− | ** [[Hard drug binge]]: on average every | + | ** [[Hard drug binge]]: on average every 40 days. |
− | ** [[Psychotic wandering]]: on average every | + | ** [[Psychotic wandering]]: on average every 10 days. |
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
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== References == | == References == | ||
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{{nav/drugs}} | {{nav/drugs}} | ||
+ | |||
[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |