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===Animals===
 
===Animals===
 
====Animal taming====
 
====Animal taming====
* Colonists with the Animal Handler work type will now interact with [[animals]].
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* Colonists with the Animal Handler work type will now interact with animals.
* Animal handling success rates are governed by the new [[Skills|Animals skill]].
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* Animal handling success rates are governed by the new Animals skill.
* Handlers can tame animals. They approach designated wild animals with [[food]] and attempt to tame them to make them part of the colony.
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* Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony.
 
* Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
 
* Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
 
* Trainable skills:
 
* Trainable skills:
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* Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
 
* Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
 
* Tame animals can be assigned animal areas in which they will try to remain.
 
* Tame animals can be assigned animal areas in which they will try to remain.
* Tame animals can be bought and sold. Bulk [[traders]] carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
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* Tame animals can be bought and sold. Bulk traders carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
 
* Tame animals can be designated for slaughter and animal handlers will slaughter them.
 
* Tame animals can be designated for slaughter and animal handlers will slaughter them.
 
 
====New animal behaviors and mechanics====
 
====New animal behaviors and mechanics====
 
* Some animals ([[alpaca]], [[muffalo]], [[camel]]) can be shorn for [[wool]] that can be crafted into [[apparel]].
 
* Some animals ([[alpaca]], [[muffalo]], [[camel]]) can be shorn for [[wool]] that can be crafted into [[apparel]].

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