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{{Version Nav}}
 
{{Version Nav}}
 
 
Animal taming is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! We’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs. A full change list is at the end of this post.
 
Animal taming is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! We’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs. A full change list is at the end of this post.
  
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===Animals===
 
===Animals===
 
====Animal taming====
 
====Animal taming====
* Colonists with the Animal Handler work type will now interact with [[animals]].
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* Colonists with the Animal Handler work type will now interact with animals.
* Animal handling success rates are governed by the new [[Skills|Animals skill]].
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* Animal handling success rates are governed by the new Animals skill.
* Handlers can tame animals. They approach designated wild animals with [[food]] and attempt to tame them to make them part of the colony.
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* Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony.
 
* Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
 
* Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
 
* Trainable skills:
 
* Trainable skills:
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* Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
 
* Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
 
* Tame animals can be assigned animal areas in which they will try to remain.
 
* Tame animals can be assigned animal areas in which they will try to remain.
* Tame animals can be bought and sold. Bulk [[traders]] carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
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* Tame animals can be bought and sold. Bulk traders carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
 
* Tame animals can be designated for slaughter and animal handlers will slaughter them.
 
* Tame animals can be designated for slaughter and animal handlers will slaughter them.
 
 
====New animal behaviors and mechanics====
 
====New animal behaviors and mechanics====
* Some animals ([[alpaca]], [[muffalo]], [[camel]]) can be shorn for [[wool]] that can be crafted into [[apparel]].
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* Some animals (alpaca, muffalo, camel) can be shorn for wool that can be crafted into apparel.
* Some animals ([[muffalo]], [[cow]], [[camel]]) can be [[milk]]ed.
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* Some animals (muffalo, cow, camel) can be milked.
* Some animals ([[chicken]], [[cobra]], [[iguana]], [[tortoise]], etc) can now lay [[eggs]]. Fertilized eggs will hatch. All eggs can be eaten or cooked.
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* Some animals (chicken, cobra, iguana, tortoise, etc) can now lay eggs. Fertilized eggs will hatch. All eggs can be eaten or cooked.
* [[Animals]] can be pregnant and give birth. Animals are made pregnant when a male approaches and mates with a female. Birth is accompanied by amniotic fluid spray.
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* Animals can be pregnant and give birth. Animals are made pregnant when a male approaches and mates with a female. Birth is accompanied by amniotic fluid spray.
* You can now build [[animal bed]]s and [[Animal sleeping box|animal boxes]] and place [[animal sleeping spot]]s.
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* You can now build animal beds and animal boxes and place animal sleeping spots.
 
* Animals all sleep.
 
* Animals all sleep.
 
* Animals can have different graphics per gender.
 
* Animals can have different graphics per gender.
 
* Animals have “life stages” related to their ages. Baby animals are tiny and weak, juveniles somewhat larger, and adults are full size.
 
* Animals have “life stages” related to their ages. Baby animals are tiny and weak, juveniles somewhat larger, and adults are full size.
* Colony [[Scenario system|starts]] with a random pet.
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* Colony starts with a random pet.
* Animals can nuzzle colonists, improving their [[mood]].
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* Animals can nuzzle colonists, improving their mood.
 
* Animals can be named when tamed or when nuzzling. Names are drawn from a large bank of animal names.
 
* Animals can be named when tamed or when nuzzling. Names are drawn from a large bank of animal names.
* All organisms including animals have life expectancies and will develop chronic conditions like [[Frail|frailty]] or [[Cataract|cataracts]] in old age.
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* All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age.
* New incident: [[Events#(Animals) join|Farm Animals Wander In]] (some tame farm animals wander to and join the colony)
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* New incident: Farm Animals Wander In (some tame farm animals wander to and join the colony)
* New incident: [[Events#(Animal) self-tamed|Self Tame]] (random wild animal on map becomes tame).
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* New incident: Self Tame (random wild animal on map becomes tame).
 
* Doctors will treat animals’ wounds if the animal is in a colony bed.
 
* Doctors will treat animals’ wounds if the animal is in a colony bed.
 
* Some animals may attack on a failed taming attempt.
 
* Some animals may attack on a failed taming attempt.
* Animals produce animal [[filth]], proportional to body size, inversely proportional to petness.
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* Animals produce animal filth, proportional to body size, inversely proportional to petness.
 
* Tons of new animal graphics and sounds for new animals.
 
* Tons of new animal graphics and sounds for new animals.
  
 
====New animals====
 
====New animals====
 
* [[Boomalope]] (large fragile animal that explodes and sets fires on death)
 
* [[Boomalope]] (large fragile animal that explodes and sets fires on death)
* [[Thrumbo]] (giant peaceful powerful creature with amazing [[thrumbofur|fur]] and [[Thrumbo horn|horn]])
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* [[Thrumbo]] (giant peaceful powerful creature with amazing fur and horn)
* [[Chinchilla]] (very valuable [[Chinchilla fur|fur]])
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* [[Chinchilla]] (very valuable fur)
 
* [[Capybara]]
 
* [[Capybara]]
 
* [[Cow]]
 
* [[Cow]]
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** Did joy activity in impressive rec room
 
** Did joy activity in impressive rec room
 
===== Traits Related To Room Stats =====
 
===== Traits Related To Room Stats =====
* [[Greedy]]: Unhappy without a very impressive room.
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* [[Traits|Greedy]]: Unhappy without a very impressive room.
* [[Jealous]]: Unhappy if anyone has a room noticeably better than him.
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* [[Traits|Jealous]]: Unhappy if anyone has a room noticeably better than him.
* [[Ascetic]]: Unhappy unless he has a very crappy room.
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* [[Traits|Ascetic]]: Unhappy unless he has a very crappy room.
  
 
===Facilities===
 
===Facilities===
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* Game will auto-reset mods config on startup crash to try to recover.
 
* Game will auto-reset mods config on startup crash to try to recover.
 
* Tons and tons of bugfixes and other adjustments, refactorings, balancings and tunings.
 
* Tons and tons of bugfixes and other adjustments, refactorings, balancings and tunings.
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[[Category:Version]]

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