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{{Version Nav}}
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__NOTOC__
 
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<onlyinclude>
== Changes ==
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== 0.0.245 ==
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0.0.245 was released on October 29, 2013 - Pre-alpha press release 2
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{| class="version" style="width: 75%"
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! style="width: 100%;" colspan="5" |
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===Bug Fixes===
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| colspan="2" |
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{| class="version" style="width: 75%"
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! style="width: 100%;" colspan="5" |
 
=== Changes ===
 
=== Changes ===
* [[Plants]] and such no longer cover bullets as well as sandbags.
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* [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
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| colspan="2" |
* R-4 [[charge rifle]] now has a unique sound.
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:&#8226; Plants and such no longer cover bullets as well as sandbags.
* [[Weather]] (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
* Hid the [[trait]] system to avoid confusion (since traits do nothing).
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:&#8226; R-4 charge rifle now has a unique sound.
* All weapons now have unique graphics.
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:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
* Rewrote storage square management system to use the generalized work reservation manager.
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* Fast-forwarding is disabled during combat where you are under attack.
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|}
* Balanced down [[Hydroponics basin|hydroponics]] growth rate.
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{| class="version" style="width: 75%"
* Charged [[battery|batteries]] now explode while burning.
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* Rebalanced shooting and melee to make skill more important.
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=== Additions ===
* Drafted colonists no longer interrupt when melee attacked.
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* [[Traders]] are now rarer but carry more goods.
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| colspan="2" |
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
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* Smoothed out and softened how AI Storytellers handle colony population.
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* Colonists now gain bad [[Mood|thoughts]] from sleeping outside.
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|}
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
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</onlyinclude>
* Power connectors report power net status.
 
* You can now dump [[meals]] in dumping areas.
 
* You can now click on names in the overview to center on the colonist.
 
* Overview now displays health of wounded colonists.
 
 
 
=== New Content ===
 
* Added map size adjustment in an advanced menu at game start.
 
* You can now prioritize colonists’ tasks individually.
 
* Levels now cap at 20 (as designed).
 
* Added max selection size and max drag designate size.
 
* Added [[raiders]]: sniper squad and mercenary squad.
 
* Some electrical devices now [[Events#Zzztt...|short-circuit]] and cause fires if left out in the rain while running.
 
* Split [[Shooting Accuracy]] breakdown into misses due to equipment and misses due to skill.
 
* Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting
 
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
* Added credits screen.
 
 
 
=== Bug Fixes ===
 
* Various bugfixes and balance adjustments.
 

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