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| [[Template: Utility Note]] |||| {{Check}} || {{Check}} ||  
 
| [[Template: Utility Note]] |||| {{Check}} || {{Check}} ||  
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| [[Template: Pyromaniac Weapon Note]] |||| {{Crpss}} || {{Crpss}} ||
 
 
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| [[Template: Cleanliness Note]] |||| {{Check}} || {{Check}} ||  
 
| [[Template: Cleanliness Note]] |||| {{Check}} || {{Check}} ||  
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| work speed stat = General Labor Speed
 
| work speed stat = General Labor Speed
  
* Add gene list/complexity/metabolism etc of each germline xenotype with [[sanguophage]] genes so that players can see what a result will be.
+
* [[Flashstorm]] and [[Berserk]] currently exist as redirects, but not to the psycasts like every other psycast -- should they become disambig page?
* Add canTarget to psycasts.
 
* Check the patches in the DLC data to see what changes - some items have descriptions change for example e.g. go-juice description re: psycasters.
 
* Mech gestators have progress bars displayed on their sprites. add to page
 
 
* Verify blood feeder precept only affects pawns with bloodfeeder gene not  all  hemogenic pawns,  and then disessminate  to relevant pages.
 
* Verify blood feeder precept only affects pawns with bloodfeeder gene not  all  hemogenic pawns,  and then disessminate  to relevant pages.
 
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality
 
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality
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==== 1.5 ====
 
==== 1.5 ====
Reports that you can imprisone and study cult of horax membiers.
 
 
* [[Couch]]
 
* [[Couch]]
 
* [[Books]]
 
* [[Books]]
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* [[Bionic jaw]]
 
* [[Bionic jaw]]
 
* [[organ decay]] - scarless cures organ decay, affects heart, lungs and kidneys, one each only. Bioregeneration doesn't cure organ decay but does stop the counter. Mech serum cures it
 
* [[organ decay]] - scarless cures organ decay, affects heart, lungs and kidneys, one each only. Bioregeneration doesn't cure organ decay but does stop the counter. Mech serum cures it
 
Anomaly
 
[[pit gate]]
 
[[cube sculpture]]
 
[[pit burrow]]
 
[[gray box]]
 
 
 
 
  
 
New textures:
 
New textures:
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Lore:
 
Lore:
 
* research strings
 
* research strings
* book rulestrings, planet descriptions - can also tell thingsa bout specific types of planet (e.g. toxworlds generally) not  specific planets
 
 
* Planet list of types.
 
* Planet list of types.
  
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* Drill arms on the shoulder.  
 
* Drill arms on the shoulder.  
 
* Shelves don't have quality
 
* Shelves don't have quality
* Smelt or destroy thing combined bill on smelter
 
* psy lances had warmup or cooldown chances changed?
 
* skulls are core
 
* trade price improvement now capped at 39.50%
 
Cooking speed uncapped?
 
  
 
Unrleated to 1.5 but to be implemented:
 
Unrleated to 1.5 but to be implemented:
 
For example, Baby Infant Illness is NOT cured by the biosculptor -- but you can keep tossing in the baby until Grave Illness switches to Common
 
For example, Baby Infant Illness is NOT cured by the biosculptor -- but you can keep tossing in the baby until Grave Illness switches to Common
 
After some quick tests - Looks like piercing spine is.. still behaving a little weird but this doesn't seem like a bug so much as a weird damage type thing.
 
It does 30 damage when hitting an external part (which is quite uncommon, possibly need to look at piercing spine specifically to see if it's got an abnormally high internal part hit chance).
 
When hitting an internal part it does 22.5 damage to the parent part and 12 damage to the internal part. Which is a little weird because regular stabs just do their full damage distributed evenly amongst the parts hit.. This is instead doing 75% damage to the parent and 40% to the internal for a *slight* damage increase.
 
There's no longer the armor interaction weirdness. Now if that internal part was targeted and the hit was mitigated by armor it would do 11 to the parent and 6 to the internal part.
 
The changes make piercing spine vastly less lethal, but probably more useful. You won't randomly poke someone's liver out and kill them immediately, but on the other hand you *will* do a bunch of torso damage and cause them to bleed if you hit something like a stomach, kidney ect. Previously you could just pop out someone's stomach with a piercing spine and they'd be literally unharmed minus the part.
 
 
Yeah it's now incapable of removing an internal part without damaging the external part, which is how basically all other damage types work. It should be *vastly* more consistent, less spontaniously lethal (the damage done to internal parts has gone down substantially, below the threshold for 1-shots in most case), and better when contributing to damage done by other damage types
 
And now piercing spines won't do that annoying thing where they magically remove someone's stomach or kidney, which has no impact on their combat performance whatsoever. Now they'll have a substantially mangled torso and a damaged stomach/kidney instead
 
 
{| class="wikitable sortable"
 
|+ Caption text
 
|-
 
! Apparel !! Cold insulation !! Heat insulation !! Material Cost
 
|-
 
| Button-down shirt<br>+Pants
 
| {{#expr: {{Q|Button-down shirt|Insulation Factor - Cold}} + {{Q|Button-down shirt|Insulation Factor - Cold}}}}
 
| {{#expr: {{Q|Button-down shirt|Insulation Factor - Heat}} + {{Q|Button-down shirt|Insulation Factor - Heat}}}}
 
| {{#expr: {{Q|Button-down shirt|Resource 1 Amount}} + {{Q|Button-down shirt|Resource 1 Amount}}}}
 
|-
 
| T-shirt<br>+Pants
 
| {{#expr: {{Q|T-shirt|Insulation Factor - Cold}} + {{Q|T-shirt|Insulation Factor - Cold}}}}
 
| {{#expr: {{Q|T-shirt|Insulation Factor - Heat}} + {{Q|T-shirt|Insulation Factor - Heat}}}}
 
| {{#expr: {{Q|T-shirt|Resource 1 Amount}} + {{Q|T-shirt|Resource 1 Amount}}}}
 
|-
 
| Formal shirt<br>+Pants
 
| {{#expr: {{Q|Formal shirt|Insulation Factor - Cold}} + {{Q|Formal shirt|Insulation Factor - Cold}}}}
 
| {{#expr: {{Q|Formal shirt|Insulation Factor - Heat}} + {{Q|Formal shirt|Insulation Factor - Heat}}}}
 
| {{#expr: {{Q|Formal shirt|Resource 1 Amount}} + {{Q|Formal shirt|Resource 1 Amount}}}}
 
|-
 
| Tribalwear
 
| {{Q|Tribalwear|Insulation Factor - Cold}}
 
| {{Q|Tribalwear|Insulation Factor - Heat}}
 
| {{Q|Tribalwear|Resource 1 Amount}}
 
|}
 
  
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"

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