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{{Stub|reason=Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}}
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<onlyinclude>
{{Infobox main
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{{infobox main
| name = Tuque
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|name = Tuque
| image = Tuque.png
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|image = Tuque.png|Tuque
| description = A soft, thick cap. Great for keeping warm in winter.
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|description = "A soft, thick cap. Great for keeping warm in winter."
| type = Gear
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|type = Gear
| type2 = Clothing
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|type2 = Clothing
| tech level = Medieval
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|buy = {{icon|cloth|25}}
| hp = 80
+
|hp = 100
| production facility 1 = Hand tailor bench
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|work to make = 25
| production facility 2 = Electric tailor bench
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|marketvalue  = 56
| research = Complex clothing
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|insulationheat = -2
| work to make = 1200
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|insulationcold = 10
| resource 1 = Stuff
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|armorblunt  = 3
| resource 1 amount = 20
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|armorsharp  = 3
| stuff tags = Fabric
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}}</onlyinclude>
| insulationcoldfactor = 0.5
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=Summary=
| insulationheatfactor = 0
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====Overview & Obtaining====
| armorsharpfactor = 0.2
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Tuques are woolly caps worn in colder climates to protect the upper-head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Tuques can be purchased, crafted, or stripped from Outlanders and Pirates. Unlike [[Cowboy Hat|cowboy hats]], tuques don't provide a social chat impact bonus.
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 0.07
 
| lifestage = Child, Adult
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| countsAsClothingForNudity = false
 
| thingCategories = Headgear
 
| tags = IndustrialBasic
 
| defaultOutfitTags = Worker, Soldier
 
| tradeTags = BasicClothing
 
}}
 
'''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus.
 
  
== Acquisition ==
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====Crafting====
Tuques can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. [[Leather]]s cannot be used to create tuques.
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As a complicated garment, Tuques can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A tuque requires 25 of any fabric, and 25 seconds of work (1,500 ticks) to be created, assuming baseline global work speed, [[Consciousness|consciousness]], [[Sight|sight]], and [[Manipulation|manipulation]].
  
Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates.
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====Conclusion & Comparison====
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Tuques, like [[Parka|parkas]], reduce the maximum comfortable temperature along with a significant improvement to minimum comfortable temperature, meaning they're mainly practical for extreme colds of those which can plummet below -30 Celsius in Winter (Ice Sheets, Tundras, extreme Boreal Forests). If you're in a less-cold biome, it's generally a better idea to go for cowboy hats instead as they won't penalise maximum temperature, and they're also more stylish.
  
== Analysis ==
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=Insulation Information=
Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). Tuques are limited to [[fabrics]] only - this makes a number of low cost, high insulation materials such as the [[wools]] available as an option, but also makes it so it cannot make use of the best warmth textile, [[guinea pig fur]] with a value of {{Temperature|{{Q|Guinea pig fur|Insulation - Cold Factor}}||delta}}. The warmest valid choices, starting with megasloth wool {{Temperature|{{Q|Megasloth wool|Insulation - Cold Factor}}||delta}}, can be compared on the table, below.
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The following table(s) will display how good a normal quality Tuque is at insulating when made from various materials...
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{{Tag/Keeps Warm    | 10 | 2 }}
  
Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.
 
  
The [[tailcap]]{{IdeologyIcon}} is essentially a tuque made with [[leather]] instead of [[fabric]], to the point where it is largely statistically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselves. Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the [[Textiles]] page, as well as the material table below and on the [[#Material_Table|Tailcap]] page.
 
 
{{Apparel Stats Table}}
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]

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