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− | {{Stub|reason=Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}} | + | {{Stub|reason=Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}}{{infobox main |
− | {{ | ||
| name = Tuque | | name = Tuque | ||
| image = Tuque.png | | image = Tuque.png | ||
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| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
| mass base = 0.07 | | mass base = 0.07 | ||
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| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
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| thingCategories = Headgear | | thingCategories = Headgear | ||
| tags = IndustrialBasic | | tags = IndustrialBasic | ||
| defaultOutfitTags = Worker, Soldier | | defaultOutfitTags = Worker, Soldier | ||
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}} | }} | ||
'''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus. | '''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus. | ||
− | == Acquisition == | + | ==Acquisition== |
− | + | As a complicated garment, tuques require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A tuque requires {{P|Resource 1 Amount}} of any [[fabric]], and {{ticks|{{P|Work To Make}}}} of work to create. [[Leather]]s cannot be used to create tuques. | |
Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates. | Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates. | ||
− | == Analysis == | + | ==Analysis== |
− | Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). | + | Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). Unfortunately, they are limited to [[cloth]] and [[wool]]s, so cannot make use of the best warmth textile, [[guinea pig fur]] with a value of {{Temperature|{{Q|Guinea pig fur|Insulation - Cold Factor}}||delta}}, or any other "fur" for that matter. The warmest valid choices, starting with megasloth wool {{Temperature|{{Q|Megasloth wool|Insulation - Cold Factor}}||delta}}, can be compared on the table, below. |
Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise. | Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise. | ||
− | + | {{Apparel Material Table}} | |
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− | {{Apparel | ||
== Version history == | == Version history == | ||
− | * [[Version/0.8.657|0.8.657]] - Added | + | *[[Version/0.8.657|0.8.657]] - Added |
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |