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{{Split|destination=Drop pod|reason=Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.}}
 
 
{{infobox main|misc|
 
{{infobox main|misc|
 
| name = Transport pod
 
| name = Transport pod
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==Summary==
 
==Summary==
Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. They can be launched up to 66 tiles away. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns.
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Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns.
  
 
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks:
 
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks:
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=== Launch targets ===
 
=== Launch targets ===
 
{{Image wanted|section=1|reason=Images of the target selection menus with options}}
 
{{Image wanted|section=1|reason=Images of the target selection menus with options}}
Pods can be launched at empty tiles, to [[caravan]]s, or at a faction base, player colonies, or event locations. Manned pods can choose to form caravans at their drop site or, if targeting a base or event location, choose to drop at the edge or center. Note that this is always considered an attack if performed on a faction base.
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Pods can be launched at empty tiles, to [[caravan]]s, or at a faction base, player colonies, or event locations.
 
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*Manned pods can choose to form caravans on any empty tile. When pods, manned or unmanned, are dropped on an existing caravan, their contents are instantly merged into the caravan.
All pods, even manned ones, can be gifted to faction bases resulting in a [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to their faction's bases also provides an addition goodwill bonus.  
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*When dropping on a player visible map (event maps with colonists present, colonies, and/or the map the launcher itself is on), players can choose the pods' exact drop point. You cannot drop into [[overhead mountain]].
 
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**Be careful with the landing site. Pods can go through other types of roof; while the pod doesn't deal any damage directly, the collapsing roof can damage nearby items.
All unmanned pods dropped on to any other location that is not currently visible (e.g. any tile that isn't a player colony and does not have any colonists present) will be lost. [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution on the given tile, annoying nearby factions. Dropping wastepacks directly on other faction bases causes goodwill penalties, as well as retaliation in the form of raids or wastepacks sent back.
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*If targeting on an base or event location ''without'' colonists present, the player choose to drop at the edge or center. Note that this is always considered an attack if performed on a faction base.
 
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*All pods, including those with colonists, can be gifted to a faction base. The cargo is lost, and you'll gain [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods.
When dropping into a player visible map, including event maps, colonies, and/or the map the launcher itself is on, players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items and pawns. They cannot land on overhead mountain.
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**Unmanned pods are always considered a gift. Returning a pawn, whenever prisoner or downed, back to their faction gives an extra goodwill boost. Some factions do not care about goodwill, and sending them goods does nothing.
 
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*All unmanned pods dropped onto an empty tile - i.e. not on a caravan, player visible map, faction base - is completely lost with no compensation.
When pods, manned or unmanned, are dropped on caravans their contents are instantly merged into the caravan.
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** [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution - as with other ways of dumping wastepacks, this will annoy and potentially provoke factions within 15 tiles.
  
 
=== Creating a pod group ===
 
=== Creating a pod group ===
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== Version history ==
 
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners.
 
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mechs not entering transport pods. Fix: Lifters can try to haul themselves to a transport pod.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pawns ignore allow zones when hauling to transport pods.
 
  
 
<gallery>
 
<gallery>
 
Drop pod old.png|Old texture prior to 1.0.2096 or earlier.
 
Drop pod old.png|Old texture prior to 1.0.2096 or earlier.
 
</gallery>
 
</gallery>
 
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

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