Editing Tortoise

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
{{UC}}
 +
<!-- XML Source (A14): Core/Defs/ThingsDef_Races/Races_Animal_Temperate.xml -->
 +
<onlyinclude>
 
{{infobox main|animal|
 
{{infobox main|animal|
|page verified for version = A14D
 
 
|name = Tortoise
 
|name = Tortoise
 
|image = Tortoise.png
 
|image = Tortoise.png
|description = This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.
+
|description = This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite.
|type = Animal
+
|type = Animals
|movespeed = 1
+
|type2 = Wild
|armorblunt = 35
 
|armorsharp = 50
 
|min comfortable temperature = 0
 
|max comfortable temperature = 50
 
|flammability = 0.7
 
|marketvalue = 200
 
|eggsmin = 1
 
|eggsmax = 3
 
|eggs_avg = 2
 
|eggtime = 6.66
 
|eggs_unfertilized = false
 
|combatPower = 70
 
 
|bodysize = 0.5
 
|bodysize = 0.5
 
|healthscale = 0.6
 
|healthscale = 0.6
|hungerrate = 0.0825
+
|hungerrate = 0.3
|diet = omnivorous grazer
+
|diet = omnivorous
|leathername = lizardskin
+
|movespeed = 1.00
 +
|mobdamage = 9
 +
|mobdamagetype = bite
 +
|mobdamageaverage = 9
 +
|armorblunt = .3
 +
|armorsharp = .5
 +
|leathername = tortoise leather
 +
|eggsmin = 3
 +
|eggsmax = 7
 +
|eggs_avg = 5
 +
|eggtime = 40
 +
|eggs_avg10 = 2
 +
|manhunter = .0125
 +
|trainable = intermediate
 
|wildness = 0.75
 
|wildness = 0.75
|manhuntertame = 0
+
|handleskill = 6
|manhunter = 0
+
|gestation = 45
|trainable = none
 
|mateMtb = 12
 
 
|lifespan = 180
 
|lifespan = 180
|juvenileage = 0.15
+
|livesin_temperateforest = true
|maturityage = 0.2222
+
|livesin_tropicalrainforest = true
|tradeTags = AnimalUncommon
+
|offspring = 3-4
|attack1dmg = 8
+
|maturityage = 0.8+
|attack1type = Bite
+
|marketvalue = 200
|attack1cool = 2.6
+
}}</onlyinclude>
|attack1part = beak
 
|attack2dmg = 3
 
|attack2type = Blunt
 
|attack2cool = 2.6
 
|attack2part = head
 
|attack2chancefactor = 0.2
 
|livesin_temperateforest = 0.3
 
|livesin_temperateswamp = 0.6
 
|livesin_tropicalrainforest = 0.5
 
|livesin_tropicalswamp = 0.5
 
}}
 
{{info|'''Tortoises''' are crawling omnivores which live in the moderate climates of the [[temperate forest]] and [[temperate swamp]], and the sweltering humidity of the [[tropical rainforest]] and [[tropical swamp]].}}
 
  
== Analysis ==
+
{{info|These crawling omnivores prefers to live in the moderate climates of the temperate forest and the tropical rainforest. It's shell gives it 30% blunt damage resistance and 50% sharp damage resistance. Their small target size, built-in armor, and moderate health means that a hunter will need several shots to take one down. If slain, they can be butchered for 54 tortoise meat and 12 [[Tortoise Leather|tortoise leather]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
Tortoises are the single best animal for meat : nutrition input, or ''nutrition efficiency''. This is due to their remarkably low hunger rate. A tortoise farm can also produce a lot of leather. However, tortoises are not [[pen animal]]s. They must be re-tamed every  {{#expr:12 - 6*{{P|Wildness}} round 2}} days, or carefully slaughtered just before they become un-tame, which requires a lot of micromanagement. Players may prefer to ranch animals like the [[ibex]] and [[horse]], as they do not require nearly as much work to farm.
 
  
===Nutrition===
+
{{asof|A14}} base damage has been lowered by 10%, from 10 to 9. Cooldown between melee attacks was increased from 130 ticks (2.17 seconds) to 190 ticks (3.17 seconds). Together these adjustments account for a 38% decrease in [[DPS]].
When slaughtered, a tortoise yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} [[lizardskin]] as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} lizardskin as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} lizardskin as an adult. 1 meat is worth 0.05 nutrition. A tortoise's [[Tortoise egg (fert.)|fertilized egg]] only provides {{Q|Tortoise egg (fert.)|Nutrition}} nutrition, compared to the {{#expr:{{#var:baby_meat}}*0.05}}  of a butchered baby. Therefore, a tortoise should always be allowed to hatch.
 
  
An adult tortoise consumes {{P|Real Hunger Rate}} nutrition per day, and a fertilized female creates an average of {{#expr: {{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}} round 2}} offspring per day.
+
<small>See also: [[Hare]]</small>
* When offspring are slaughtered as babies, a female tortoise will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a potential nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
 
* If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a potential nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
 
This does not consider the food required of male tortoises. A female:male ratio of {{#vardefineecho:femaleratio|{{#expr: 2/3*24*{{P|Egg Laying Interval}}/{{P|Mate Mtb Hours}}}}}}:1 reaches an optimal [[Animals#Mating|fertilization rate]]. With this ratio of tortoises, you reach a "true" nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1 round 2}}/{{Nutrition Consumption|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1}} round 3}}. For reference, the next best animal, the [[chicken]], has a nutrition efficiency of {{%|{{Meat Production|Chicken|Baby|2}}/{{Nutrition Consumption|Chicken|Baby|2|1}} round 3}}, after considering their female:male ratio. Chickens do not produce leather. The next best animal that produces leather is the [[ibex]].
 
  
Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.
+
===Taming===
 +
Tortoises are a common animal in temperate or tropical forest zones and are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few [[Chicken]]s can manage, players can still build up large Tortoise farms and use them as a succssful source of income.
  
=== Combat ===
+
Some care must be used when managing tortoise eggs, as Tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.
Turtles are poor animals for combat. They do little damage, and due to their low health scale, they aren't durable, either. Turtles can occasionally be seen beating much larger predators, such as [[lynx]] and [[cougar]]s. This isn't because tortoises are great at combat, but rather a consequence of RimWorld's combat RNG. [[Armor]] has a chance to completely negate damage, so turtles have a higher-than-usual chance to win. And if a tortoise loses, you usually won't see their corpse (it'll be consumed right away).
 
  
Because of their low damage and high-ish armor, turtles can be used to train the Melee and Medical skills. A well-armored colonist can land many melee blows on a tortoise without much risk. This trains their Melee skill. A doctor can tend to the colonist's and turtle's wounds, which trains Medical. Rinse and repeat a few times until the poor beast finally dies. Note that beating up human [[prisoner]]s is even less of a risk (prisoners do not fight back).
+
===Training===
 +
Tortoises can be trained as follows:
  
As [[manhunter]]s, tortoises are trivial to deal with, due to their slow speed. If you have any sort of ranged weapon, [[kiting]] tactics can be used to easily defeat a tortoise pack. Even if you don't have a ranged weapon, you could run to the nearest [[door]] and close it.
 
 
== Training ==
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
== Health ==
 
{{Animal Health Table}}
 
 
===Armor===
 
{| class="wikitable"
 
|-
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
 
== Gallery ==
 
<gallery>
 
Tortoise east.png|Tortoise facing east
 
Tortoise north.png|Tortoise facing north
 
Tortoise south.png|Tortoise facing south
 
Dessicated tortoise east.png|Tortoise decaying
 
</gallery>
 
  
== Version history ==
+
{{clr}}
* [[Version/0.7.581|0.7.581]] - Added.
+
<references/>
* [[Version/0.12.906|0.12.906]] - Can now lay eggs.
 
* 0.18/1.0 - Now provides the new [[lizardskin]], which merged its previous leather type, tortoise leather, with cobraskin and iguana skin.
 
* 1.0 - Tortoise armor was reduced from 50% to 30%.
 
* ? - Armor increased back up to 50%.
 
  
 
{{nav|animal}}
 
{{nav|animal}}
  
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Wild animal]]
+
[[Category:Wild]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: