Editing Template:Infobox main/doc

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| resource 2 = Component
 
| resource 2 = Component
 
| resource 2 amount = 3</pre></div>{{clear}}
 
| resource 2 amount = 3</pre></div>{{clear}}
 
== Example #7 ==
 
{{Infobox main|metallic
 
| name = Steel
 
| image = Steel b.png
 
| description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
 
<!-- Base Stats -->
 
| type = Material
 
| type2 = Metal
 
| stuff category = Metallic
 
| marketvalue = 1.9
 
| beauty = -4
 
| mass base = 0.5
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Medium
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| beauty offset = 0
 
| work to build factor = 1
 
| work to make factor = 1
 
| max hit points factor = 1
 
| flammability factor = 0.4
 
| armor - sharp factor = 0.9
 
| armor - blunt factor = 0.45
 
| armor - heat factor = 0.6
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| melee blunt damage factor = 1
 
| melee sharp damage factor  = 1
 
| melee cooldown factor = 1
 
| door opening speed factor = 1
 
| rest effectiveness factor = 1
 
<!-- Technical -->
 
| defName = Steel
 
<!-- Unused -->
 
| always haulable = true
 
| color = (102,102,105)
 
| construct effect = ConstructMetal
 
| default color = (255,255,255)
 
| draw gui overlay = true
 
| graphic class = Graphic_Random
 
| graphic path = Things/Item/Resource/Metal
 
| label = steel
 
| parent name = ResourceBase
 
| resource readout priority = Middle
 
| selectable = true
 
| slag def = ChunkSlagSteel
 
| sound drop = Metal_Drop
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Metal_Drop
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| thing class = ThingWithComps
 
| use hit points = false
 
| volume = 1
 
}}
 
<div class="pull-left" style="width:40em"><pre>
 
{{Infobox main|metallic
 
| name = Steel
 
| image = Steel b.png
 
| description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
 
<!-- Base Stats -->
 
| type = Material
 
| type2 = Metal
 
| stuff category = Metallic
 
| marketvalue = 1.9
 
| beauty = -4
 
| mass base = 0.5
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Medium
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| beauty offset = 0
 
| work to build factor = 1
 
| work to make factor = 1
 
| max hit points factor = 1
 
| flammability factor = 0.4
 
| armor - sharp factor = 0.9
 
| armor - blunt factor = 0.45
 
| armor - heat factor = 0.6
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| melee blunt damage factor = 1
 
| melee sharp damage factor  = 1
 
| melee cooldown factor = 1
 
| door opening speed factor = 1
 
| rest effectiveness factor = 1
 
<!-- Technical -->
 
| defName = Steel
 
<!-- Unused -->
 
| always haulable = true
 
| color = (102,102,105)
 
| construct effect = ConstructMetal
 
| default color = (255,255,255)
 
| draw gui overlay = true
 
| graphic class = Graphic_Random
 
| graphic path = Things/Item/Resource/Metal
 
| label = steel
 
| parent name = ResourceBase
 
| resource readout priority = Middle
 
| selectable = true
 
| slag def = ChunkSlagSteel
 
| sound drop = Metal_Drop
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Metal_Drop
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| thing class = ThingWithComps
 
| use hit points = false
 
| volume = 1</pre></div>{{clear}}
 
  
 
<includeonly>[[Category:Infobox templates]]</includeonly>
 
<includeonly>[[Category:Infobox templates]]</includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

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