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<noinclude>[[Category:Capacity]]
 
{{Capacity
 
{{Capacity
| mechanoid name = Communication
 
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness.
 
| description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness.
}}{{#set:Effective Maximum = {{#expr: {{Q|Consciousness|Effective Maximum}} + 0.5 }} }}
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}}
Talking is a factor of all social stats. Talking capacity is reduced by a damaged or missing [[Table of Human Body Parts#Jaw|jaw]]. [[Dementia]] also impairs talking.
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</noinclude>
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<includeonly>:''Main Article: [[Talking]]''</includeonly>
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Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table of Human Body Parts#Jaw|jaw]]. [[Injury#old age|Dementia]] also impairs talking.
  
{{Hover title|Version/1.4.3901|At the time of writing}}, the maximum possible talking capacity is {{%|{{P|Effective Maximum}} }} for a pawn with [[sensory mechanites]] and the maximum possible consciousness of {{%|{{Q|Consciousness|Effective Maximum}} }}. There is however no advantage of a talking capacity above 100%.
 
 
== Affected stats ==
 
 
{{#ask: [[Talking Importance::+]]
 
{{#ask: [[Talking Importance::+]]
| ?Health Type = Type
 
 
| ?Talking Importance# = Weight
 
| ?Talking Importance# = Weight
 
| ?Talking Limit# = Max
 
| ?Talking Limit# = Max
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| format = broadtable
 
| format = broadtable
 
| limit  = 100
 
| limit  = 100
| mainlabel = Name
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| mainlabel = Stat
| headers = plain
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| sort = Talking Importance
| sort = Health Type, Name
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| order = desc
 
}}
 
}}
== Factors ==
 
The following factors affect Talking:
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* Jaw part efficiency. 100% importance, no allowed defect. No Max
 
** [[Denture]]: Part efficiency offset {{--|20%}}
 
* Tongue part efficiency. 100% importance, no allowed defect. No Max
 
** [[Bionic tongue]]: Part efficiency offset '''0%'''
 
* [[Ghoul]]:{{AnomalyIcon}} Being a ghoul multiplies a pawn's Talking by {{Bad|x0%}}
 
 
== Offsets ==
 
The following offsets affect Talking:
 
* [[Dementia]]: {{--|25%}}
 
** Note, that as dementia also inflicts a -15% Consciousness penalty, this is effectively a {{--|40%}} to Talking.
 
* [[Sensory mechanites]]: {{+|50%}}
 
{{nav|stats|wide}}
 

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