Editing Table of Human Body Parts

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
  
 
Referenced on:
 
Referenced on:
*[[Human]]</noinclude>{{Animal Health Table|Human|1|notCollapsible=1}}<noinclude>
+
*[[Human]]
==See also==
 
* [[Table of Human Body Part Groups]]
 
[[Category: Health]]
 
 
</noinclude>
 
</noinclude>
 +
{| {{STDT| sortable c_08 text-center}}
 +
! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right.</ref>
 +
|-
 +
![[#Torso|Torso]]
 +
| 40 || 1 || &nbsp; || - || 40.5% || Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || Living in general || Death || 0
 +
|-
 +
![[#Neck|Neck]]
 +
| 25 || 1 || &nbsp; || 7.5% || 1.5% || Part of Torso || Breathing, Eating, Talking || Death || 12
 +
|-
 +
![[#Head|Head]]
 +
| 25 || 1 ||  || 80% || 2.82% || Part of Neck || Houses Skull, Eyes, Ears, Nose, Jaw || Death || 13
 +
|-
 +
![[#Skull|Skull]]
 +
| 25 || 1 ||  &nbsp; || 18.0% || 0.5076% || Inside Head || Houses Brain || Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed || 14
 +
|-
 +
![[#Brain|Brain]]
 +
| 10 || 1 || &nbsp; || 80.0% || 0.40608% || Inside Skull || Consciousness, Sight, Hearing, Moving, Manipulation || Death || 15
 +
|-
 +
![[#Eye|Eye]]
 +
| 10 || 2 || &nbsp; || 7.0% || 0.42% || Part of Head || Sight || -25% Sight. -100% if both lost. -15 Disfigured Social penalty || 16, 17
 +
|-
 +
![[#Ear|Ear]]
 +
| 12 || 2 || &nbsp; || 7.0% || 0.42% || Part of Head || Hearing || -25% Hearing. -100% if both lost. -15 Disfigured Social penalty || 18, 19
 +
|-
 +
![[#Nose|Nose]]
 +
| 10 || 1 || &nbsp; || 10.0% || 0.6% || Part of Head || S'melon || -15 Disfigured Social penalty || 20
 +
|-
 +
![[#Jaw|Jaw]]
 +
| 20 || 1 || &nbsp; || 15.0% || 0.9% || Part of Head || Eating, Talking || -100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> || 21
 +
|-
 +
![[#Tongue|Tongue]]
 +
| 0<ref>This part has no coverage and cannot be damaged.</ref> || 1 || &nbsp; || 0% || 0% || Part of Head || Eating, Talking || N/A || 22
 +
|-
 +
![[#Utility Slot|Utility Slot]]
 +
| 0 || 1 || &nbsp; || 0% || 0% || Inside Torso || None<ref>This part serves no function except as a place to wear belts on.</ref> || N/A || 45
 +
|-
 +
![[#Spine|Spine]]
 +
| 25 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Moving, Manipulation || -100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> || data-sort-value="04"|4
 +
|-
 +
![[#Ribcage|Ribcage]]
 +
| 30 || 1 || &nbsp; || 3.6% || 1.458% || Inside Torso || Breathing || Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed || data-sort-value="01"|1
 +
|-
 +
![[#Sternum|Sternum]]
 +
| 20 || 1 || &nbsp; || 1.5% || 0.6075% || Inside Torso || Breathing || Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed || data-sort-value="02"|2
 +
|-
 +
![[#Heart|Heart]]
 +
| 15 || 1 ||{{icon small|silver}}  {{Q|Heart|Market Value Base}} || 1.5% ||  0.81% || Inside Torso || Blood Pumping || Death || data-sort-value="06"|6
 +
|-
 +
![[#Lung|Lung]]
 +
| 15 || 2 || {{icon small|silver}} {{Q|Lung|Market Value Base}} || 2.5% || 1.0125% || Inside Torso || Breathing || -50% Breathing. Death if both lost || data-sort-value="07"|7, 8
 +
|-
 +
![[#Stomach|Stomach]]
 +
| 20 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Metabolism || -50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> || data-sort-value="05"|5
 +
|-
 +
![[#Liver|Liver]]
 +
| 20 || 1 || {{icon small|silver}} {{Q|Liver|Market Value Base}} || 2.5% || 1.0125% || Inside Torso || Metabolism || Death || 11
 +
|-
 +
![[#Kidney|Kidney]]
 +
| 15 || 2 || {{icon small|silver}} {{Q|Kidney|Market Value Base}} || 1.7% || 0.6885% || Inside Torso || Blood Filtration || -50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost || data-sort-value="09"|9, 10
 +
|-
 +
![[#Shoulder|Shoulder]]
 +
| 30 || 2 || &nbsp; || 12.0% || 2.76% || Part of Torso || Manipulation || -50% Manipulation. -100% if both lost || 23, 34
 +
|-
 +
![[#Arm|Arm]]
 +
| 30 || 2 || &nbsp; || 77.0% || 7.9464% || Shoulder || Manipulation || -50% Manipulation. -100% if both lost || 25, 36
 +
|-
 +
![[#Clavicle|Clavicle]]
 +
| 25 || 2 || &nbsp; || 9% || 3.645% || Inside Torso || Manipulation || Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed || 24, 35
 +
|-
 +
![[#Humerus|Humerus]]
 +
| 25 || 2 || &nbsp; || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 26, 37
 +
|-
 +
![[#Radius|Radius]]
 +
| 20 || 2 || &nbsp; || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 27, 38
 +
|-
 +
![[#Hand|Hand]]
 +
| 20 || 2 || &nbsp; || 14.0% || 0.8279% || Arm || Manipulation || -50% Manipulation. -100% if both lost || 28, 39
 +
|-
 +
![[#Pinky Finger|Pinky Finger]]
 +
| 8 || 2 || &nbsp; || 6.0% || 0.077616% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 29, 40
 +
|-
 +
![[#Ring Finger|Ring Finger]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 30, 41
 +
|-
 +
![[#Middle Finger|Middle Finger]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 31, 42
 +
|-
 +
![[#Index Finger|Index Finger]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 32, 43
 +
|-
 +
![[#Thumb|Thumb]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 33, 44
 +
|-
 +
![[#Pelvis|Pelvis]]
 +
| 25 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Moving || Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed || data-sort-value="03"|3
 +
|-
 +
![[#Leg|Leg]]
 +
| 30 || 2 || &nbsp; || 14.0% || 12.6% || Part of Torso || Moving || -50% Moving. -100% if both lost || 46, 55
 +
|-
 +
![[#Femur|Femur]]
 +
| 25 || 2 || &nbsp; || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 47, 56
 +
|-
 +
![[#Tibia|Tibia]]
 +
| 25 || 2 || &nbsp; || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 48, 57
 +
|-
 +
![[#Foot|Foot]]
 +
| 25 || 2 || &nbsp; || 10.0% || 0.854% || Leg || Moving || -50% Moving. -100% if both lost || 49, 58
 +
|-
 +
![[#Little Toe|Little Toe]]
 +
| 8 || 2 || &nbsp; || 6.0% || 0.084% || Foot || Moving || -4% Moving. -8% if both lost || 50, 59
 +
|-
 +
![[#Fourth Toe|Fourth Toe]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.098% || Foot || Moving || -4% Moving. -8% if both lost || 51, 60
 +
|-
 +
![[#Middle Toe|Middle Toe]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.112% || Foot || Moving || -4% Moving. -8% if both lost || 52, 61
 +
|-
 +
![[#Second Toe|Second Toe]]
 +
| 8 || 2 || &nbsp; || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 53, 62
 +
|-
 +
![[#Big Toe|Big Toe]]
 +
| 8 || 2 || &nbsp; || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 54, 63
 +
|-
 +
|}
 +
 +
<references/>
 +
 +
<noinclude>==See also==
 +
* [[Table of Human Body Part Groups]]</noinclude>

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: