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{{See also|Materials|Stone blocks}}
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{{See also|Materials}}
  
 
'''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[Rock chunk|chunks]], either from the ones naturally spawned on maps or from mining stone.
 
'''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[Rock chunk|chunks]], either from the ones naturally spawned on maps or from mining stone.
  
 
== Comparison table ==
 
== Comparison table ==
Below is a list of material effects for stone types. When a [[stuff]]able item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: <code>{{Q|granite blocks|Max Hit Points Factor}} × {{Q|Wall|Max Hit Points Base}} = {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code>
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Below is a list of material effects for stone types. When a [[stuff]]able item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: {{Q|granite blocks|Max Hit Points Factor}} * {{Q|Wall|Max Hit Points Base}} or {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}
  
 
This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
 
This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.

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