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|name = Stockpile zone
 
|name = Stockpile zone
 
|image = zone2.png|Stockpile zone
 
|image = zone2.png|Stockpile zone
|description = Used for storing items.
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|description = Used for gathering
|type = Zones
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|type = Zones{{!}}Zones
|blockswind = false
 
 
}}</onlyinclude>
 
}}</onlyinclude>
A '''stockpile zone''' is where items are stored. [[Colonist]]s assigned to [[hauling]] will bring items to stockpiles configured to accept them. [[Animals]] trained in hauling will also haul items, although only occasionally. It's advised to place your stockpiles carefully to minimize the amount of time spent hauling items.
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A '''stockpile zone''' is where items are stored. [[Colonist]]s assigned to [[Menus#Haul|hauling]] will bring items to stockpiles configured to accept them. [[Animals]] trained in hauling will also haul items, although only occasionally. It's advised to place your stockpiles carefully to minimize the amount of time spent hauling items.
  
 
==Creating stockpiles==
 
==Creating stockpiles==
[[File:stockpile_anim.gif|thumb|right|184px|Animation of colonists putting items in a stockpile zone.]]To create a stockpile, click the Stockpile Zone button, in the [[Zone/Area]] tab of the [[Architect]] menu. Next, simply click and drag to draw the area. If the chosen area has parts that cannot be made into a stockpile, like a [[wall]] or a workbench, a stockpile will be created but they will not be part of it.  
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To create a stockpile, click the Stockpile Zone button, in the [[Zone/Area]] tab of the [[Architect]] menu. Next, simply click and drag to draw the area. If the chosen area has parts that cannot be made into a stockpile, like a [[wall]] or a workbench, a stockpile will be created but they will not be part of it.  
 
Doing the same operation on an already existing stockpile will expand it. When creating a stockpile, any movable items currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. Removing a stockpile works exactly the same, but with the Shrink Zones button. This will erase the specified area.
 
Doing the same operation on an already existing stockpile will expand it. When creating a stockpile, any movable items currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. Removing a stockpile works exactly the same, but with the Shrink Zones button. This will erase the specified area.
  
== Configuring ==
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==Configuring==
{{Stub|section=1|reason=renaming}}
 
 
Select a stockpile and click the Storage tab to configure it.
 
Select a stockpile and click the Storage tab to configure it.
 
*Priority - Items are brought to stockpiles with higher priority that have available space. Haulers will even move items already in a stockpile that can be moved to a higher priority one.
 
*Priority - Items are brought to stockpiles with higher priority that have available space. Haulers will even move items already in a stockpile that can be moved to a higher priority one.
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Once a stockpile has been allocated, haulers will automatically move items to the stockpile when they are available, and as long as the stockpile allows that item and has available space.  
 
Once a stockpile has been allocated, haulers will automatically move items to the stockpile when they are available, and as long as the stockpile allows that item and has available space.  
  
Stockpiles should be placed near workplaces to minimize travel time and to maximize efficiency. When embarking on a large construction project such as a wall around your base, stockpile zones of the material used should be placed near the blueprints. Raw food can also be placed near the cooks.  
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One method to ensure your [[Menus#Craft|crafters]] have raw material on hand is to place a small stockpile, set to a higher than normal priority, next to the workbench. This will speed up production as the crafter only has to take a few steps to obtain the material (this also prevents the crafter from dragging material across the entire map). Whenever a crafter picks up material from the stockpile, your haulers will automatically fetch more material to refill the stockpile. This speeds up a queue of jobs, as other colonists performs the time-consuming distant haul whilst the crafter concentrates on actually making items.
  
One method to ensure your [[Work#Craft|crafters]] have raw material on hand is to place a small stockpile, set to a higher than normal priority, next to the workbench. This will speed up production as the crafter only has to take a few steps to obtain the material (this also prevents the crafter from dragging material across the entire map). Whenever a crafter picks up material from the stockpile, your haulers will automatically fetch more material to refill the stockpile. This speeds up a queue of jobs, as other colonists performs the time-consuming distant haul whilst the crafter concentrates on actually making items.
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[[Shelf|Shelves]] also work well as small, high-priority stockpiles. They also have the advantage over stockpiles of not causing the penalty to beauty that random items lying on the floor do.
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<gallery widths="400px" heights="400px" class="center" mode="nolines">
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File:Zone1b.png
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File:Zone1a.png
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</gallery>
  
[[Shelf|Shelves]] also work well as small, high-priority stockpiles. They also have the advantage over stockpiles of not causing the penalty to beauty that random items lying on the floor do.
 
  
 
=== Example: Food storage ===
 
=== Example: Food storage ===

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