Editing Stockpile zone

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<onlyinclude>{{infobox main|area|
+
{{TNT|rewrite}}
|name = Stockpile zone
+
<br />
|image = zone2.png|Stockpile zone
+
<onlyinclude>{{{{TNTN|infobox main}}|area|
|description = Used for storing items.
+
|name = <translate><!--T:2-->
|type = Zones
+
Stockpile zone</translate>
|blockswind = false
+
|image = zone2.png|<translate><!--T:3-->
}}</onlyinclude>
+
Stockpile zone</translate>
A '''stockpile zone''' is where items are stored. [[Colonist]]s assigned to [[hauling]] will bring items to stockpiles configured to accept them. [[Animals]] trained in hauling will also haul items, although only occasionally. It's advised to place your stockpiles carefully to minimize the amount of time spent hauling items.
+
|info = <translate><!--T:4-->
 +
Used for gathering</translate>
 +
|type = Zones{{!}}<translate><!--T:5-->
 +
Zones</translate>
 +
|placeable = y
 +
|size = 1|1 +
 +
}}</onlyinclude><translate><!--T:6-->
 +
Your colonists will haul all resources (metal, food, etc...) to the nearest stockpile area.
  
==Creating stockpiles==
+
<!--T:7-->
[[File:stockpile_anim.gif|thumb|right|184px|Animation of colonists putting items in a stockpile zone.]]To create a stockpile, click the Stockpile Zone button, in the [[Zone/Area]] tab of the [[Architect]] menu. Next, simply click and drag to draw the area. If the chosen area has parts that cannot be made into a stockpile, like a [[wall]] or a workbench, a stockpile will be created but they will not be part of it.  
+
You are never able to remove your last stockpile. To remove the stockpile a new one must be placed. Consider spreading out a few to cut hauling times.</translate>
Doing the same operation on an already existing stockpile will expand it. When creating a stockpile, any movable items currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. Removing a stockpile works exactly the same, but with the Shrink Zones button. This will erase the specified area.
 
  
== Configuring ==
+
<span class="pull-left" style="margin-right:15px">[[File:Zone1b.png]]</span><span class="pull-left" style="margin-right:15px">[[File:Zone1a.png]]</span>
{{Stub|section=1|reason=renaming}}
 
Select a stockpile and click the Storage tab to configure it.
 
*Priority - Items are brought to stockpiles with higher priority that have available space. Haulers will even move items already in a stockpile that can be moved to a higher priority one.
 
*Hit points and quality sliders - Set sliders to restrict items based on their hit points and/or quality.
 
*Item list - Choose what items are allowed.
 
  
== Using stockpiles ==
+
{{{{TNTN|nav}}|zone}}
Once a stockpile has been allocated, haulers will automatically move items to the stockpile when they are available, and as long as the stockpile allows that item and has available space.
+
[[Category:<translate><!--T:9-->
 
+
Zones</translate>]]
Stockpiles should be placed near workplaces to minimize travel time and to maximize efficiency. When embarking on a large construction project such as a wall around your base, stockpile zones of the material used should be placed near the blueprints. Raw food can also be placed near the cooks.
 
 
 
One method to ensure your [[Work#Craft|crafters]] have raw material on hand is to place a small stockpile, set to a higher than normal priority, next to the workbench. This will speed up production as the crafter only has to take a few steps to obtain the material (this also prevents the crafter from dragging material across the entire map). Whenever a crafter picks up material from the stockpile, your haulers will automatically fetch more material to refill the stockpile. This speeds up a queue of jobs, as other colonists performs the time-consuming distant haul whilst the crafter concentrates on actually making items.
 
 
 
[[Shelf|Shelves]] also work well as small, high-priority stockpiles. They also have the advantage over stockpiles of not causing the penalty to beauty that random items lying on the floor do.
 
 
 
=== Example: Food storage ===
 
 
 
Good stockpile management is essential to keep your base running smoothly. By choosing which items go in each stockpile, and how their priorities are set, you can make sure your colonists always have the materials they need.
 
 
 
Here is an example of how food storage stockpiles can be configured.
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
 
 
File:Important stockpile.jpg|thumb|'''A small Important stockpile keeps the cook supplied with meal ingredients.'''
 
File:Preferred stockpile.jpg|thumb|'''A Preferred stockpile in the barn supplies animals with food, but is less urgent than the stove.'''
 
File:Normal stockpile.jpg|thumb|'''The everyday general storage place for food is a Normal stockpile in the freezer.'''
 
File:Low priority stockpile.jpg|thumb|'''A Low priority stockpile handles overflow at harvest, but sits empty when food is scarce.'''
 
File:Stockpile critical.jpg|thumb|'''In an emergency, a small Critical stockpile can help deliver needed supplies. When the crisis is past, it should be deleted or set to a lower priority.'''
 
</gallery>
 
 
 
{{nav|zone}}
 
[[Category:Zones]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: