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{{See also|Sun lamp}} | {{See also|Sun lamp}} | ||
− | {{ | + | {{infobox main|furniture |
| name = Standing lamp | | name = Standing lamp | ||
| image = Standing lamp.png | | image = Standing lamp.png | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched. |
== Summary == | == Summary == | ||
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If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness. | If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness. | ||
− | + | Lights can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. | |
: ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)'' | : ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)'' | ||
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The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | ||
− | In the image | + | In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot. |
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] | [[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] | ||
− | == Advanced | + | == Advanced Lighting == |
− | {{ | + | {{stub|reason=Menu, options, etc.|section=1}} |
− | With the [[Research#Advanced | + | {{Image wanted|note=Add pictures of 1.4 Advanced Lighting|section=1}} |
− | + | With the [[Research#Advanced Lighting|Advanced Lighting]] research, the power cost of standing lamps are halved, to 15W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together. | |
− | + | [[File:ColoredLights.jpg|300px|thumb|left|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]] | |
− | [[File:ColoredLights.jpg|300px|thumb| | + | {{clear}} |
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== Styles == | == Styles == | ||
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<gallery> | <gallery> | ||
− | Standing lamp.png|Base | + | Standing lamp.png|Base Variant |
− | Morbid standing lamp.png|Morbid | + | Morbid standing lamp.png|Morbid Variant |
− | Totemic standing lamp.png|Totemic | + | Totemic standing lamp.png|Totemic Variant |
− | Spikecore standing lamp.png|Spikecore | + | Spikecore standing lamp.png|Spikecore Variant |
− | Rustic standing lamp.png|Rustic | + | Rustic standing lamp.png|Rustic Variant |
− | Techist standing lamp.png|Techist | + | Techist standing lamp.png|Techist Variant |
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</gallery> | </gallery> | ||
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - '''Standing darklamp''' added. | * [[Ideology DLC]] Release - '''Standing darklamp''' added. | ||
− | * [[Version/1.4.3523|1.4.3523]] - The Colored Lights research was replaced by the Advanced Lighting research. Light color selection system added, including darklight option. '''Standing lamp (red)''', '''standing lamp (blue)''', and '''standing lamp (green)''' unlockable variants, as well as the '''standing darklight'''{{IdeologyIcon}} merged into | + | * [[Version/1.4.3523|1.4.3523]] - The Colored Lights" research was replaced by the Advanced Lighting research. Light color selection system added, including darklight option. '''Standing lamp (red)''', '''standing lamp (blue)''', and '''standing lamp (green)''' unlockable variants, as well as the '''standing darklight'''{{IdeologyIcon}} merged into '''standing lamp''', in both role and in existing saves. |
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− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] |