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  • | name = Ship computer core | image = Ship computer core.png|Ship computer core
    2 KB (271 words) - 01:16, 30 December 2022
  • ...jor archotech structure]], [[grand archotech structure]], and [[archonexus core]], which are intermediate steps for the endgame quest [[Endings#The Archone ...t of the archonexus quest, and more when you finally get to the archonexus core.
    1 KB (168 words) - 12:00, 15 January 2023
  • | name = Archonexus core | image = Archonexus core.png
    2 KB (300 words) - 12:06, 5 January 2024
  • | [[file:Ship computer core.png| 100px|link=Ship computer core]] | width=100px height=50px | [[Ship computer core]]
    6 KB (866 words) - 02:05, 17 December 2023
  • | name = Persona core | image = AI persona core.png
    5 KB (694 words) - 15:10, 7 January 2024
  • == Core Release == * Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emi
    4 KB (572 words) - 02:52, 7 November 2023
  • ...ing]] item initially added in the [[Royalty DLC]] but now part of RimWorld core. They provide a +20% increase to [[Social Impact]]. ...w items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but later being integrated into the base game.
    4 KB (560 words) - 13:35, 12 April 2024
  • ==Core Release== * [[Artificial body part|Prosthetic limbs]], from simple to complex: [[peg leg|peg legs]], wood [[De
    3 KB (498 words) - 02:53, 7 November 2023
  • === Core{{RimworldIcon}} === ...the other's ideology. The name of these debuffs change based on what body part is exposed.
    4 KB (670 words) - 23:10, 7 January 2024
  • ...artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of A '''bionic spine''' is an [[artificial body part]] that acts a total spine replacement. It provides 100% efficiency, the sam
    3 KB (480 words) - 00:52, 1 October 2023
  • Find a Def .xml file in the Core folder, for example ThingDefs_Misc/Weapons_Guns.xml:<br/> Core/
    11 KB (1,746 words) - 19:48, 4 August 2023
  • ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They ma ===Core===
    6 KB (894 words) - 00:45, 22 March 2024
  • | body part = Shoulder ...offering a significantly more powerful punch attack and acting as a [[body part weapon]].}}
    5 KB (714 words) - 17:35, 12 November 2023
  • ....3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] wi ** [[Blindness]]: 0% part efficiency
    4 KB (509 words) - 13:27, 24 April 2024
  • ...k, Spanish, Portuguese, Dutch. If you speak any of these languages and are part of a non-English-language game community, let them know that this game will == Core Release ==
    5 KB (873 words) - 02:52, 7 November 2023
  • A '''bionic tongue''' acts as a replacement for a removed tongue. It has 100% part efficiency, perfectly replacing but not exceeding the capabilities of a nat Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]]
    5 KB (658 words) - 11:37, 8 January 2024
  • ===Core defs=== ...e [[Electric stove]], you might think it's necessary to patch or overwrite part of its ThingDef. This is however completely unnecessary - the C# code base
    6 KB (833 words) - 23:46, 12 March 2023
  • The longsword has the highest base DPS out of any melee weapon in Core RimWorld. ...to the [[mace]] - the mace is the strongest craftable ''Blunt'' weapon in Core RimWorld, while the longsword is the strongest ''Sharp'' weapon. Maces cost
    8 KB (1,165 words) - 20:54, 29 April 2024
  • <includeonly>{{main|Apparel layers|Table of Human Body Part Groups}}</includeonly><noinclude>{{Stub|reason=Mouth coverage point (e.g. [ # The [[Table of Human Body Part Groups|body part groups]] it covers.
    6 KB (929 words) - 01:49, 24 October 2022
  • | description = A biological human lung. A pair of these form the core of the human respiratory system. Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]]
    5 KB (731 words) - 05:52, 6 May 2024
  • [[File:Archonexus core.png|thumb|200px|An Archonexus core, indecipherable to even the most advanced glitterworld societies.]] ...h_structure|Grand archotech structure]] description</ref><ref>[[Archonexus core]] description</ref><ref>[[Endings#The_Archonexus|The Archonexus]] questline
    7 KB (1,012 words) - 08:07, 17 July 2023
  • ==Core Release== ...ically removing bionic parts from living people will now yield the removed part for reinstallation or sale.
    6 KB (1,017 words) - 05:38, 3 September 2023
  • ...e other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the [[Royalty DLC]] installed. ...segame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enable
    2 KB (352 words) - 11:08, 5 May 2023
  • ...e the [[archotech tower]], [[grand archotech structure]], and [[archonexus core]]. The major archotech structure appears after accepting the first part of [[The Archonexus]] quest. To accept this quest, you must have a colony w
    4 KB (596 words) - 06:58, 7 April 2024
  • | body part = Hand {{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful me
    10 KB (1,594 words) - 01:57, 20 April 2024
  • Trade ships randomly appear as part of an [[Events#(Trader type)|event]]. You will be automatically notified wh ...a [[persona core]]. Creates an item stash [[quest]] containing the persona core. This can only be done once [[Research#Starflight Basics|Starflight Basics]
    7 KB (1,038 words) - 14:04, 27 December 2023
  • {{Split|destination=Ship part (psychic droner)|destination2=Ship part (defoliator)|reason=Breaks properties, and they have separate analyses and [[File:Crashd ship part fire.png|300px|thumb|right|Manually putting out nearby fires does not awake
    11 KB (1,801 words) - 09:48, 14 January 2024
  • <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Situation_Traits.xml --> | Flesh is so limiting. I wish I had some kind of artificial body part.<br /> ''Applicable [[traits]]: Transhumanist || -4 || N/A || 1 || N/A
    7 KB (1,076 words) - 11:02, 15 August 2022
  • eg: most mods depend on Core to function and must load below it As with most things, the truth is a bit more fine-grained. It's true that "Core, Mod 1, Mod 2, Mod 3" is the load order, and the last mod "wins", but the a
    8 KB (1,376 words) - 05:07, 7 May 2022
  • {{Stub|reason=Part efficiency, other body types etc}} ==Body Part Groups==
    19 KB (3,015 words) - 23:25, 9 April 2024
  • ...you with an introduction to Def Classes in C#. It shows what effects each part of the C# code has on the XML format. First a vanilla example, then it will * Without the ''using'' part, you'd have to call for '''''Namespace'''.Class.Method()'' instead of ''Cla
    14 KB (2,026 words) - 17:05, 30 May 2020
  • ...e to the average person, and the few tutorials available are (for the most part) made using older versions of software. The aim of this tutorial is to prov ...ill copy the vanilla revolver and revolver bullet from <code>RimWorld\Data\Core\Defs\ThingDefs_Misc\Weapons\RangedIndustrial.xml</code> and paste it into <
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They ma ==Core==
    11 KB (1,674 words) - 01:54, 31 December 2023
  • Injuries reduce a body part's health, its efficiency, and causes pain to the pawn. ...value, which is lowered every time it takes damage. When it reaches 0, the part is completely destroyed.
    12 KB (1,865 words) - 00:27, 9 May 2024
  • ...regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scyther
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...oily metal. It pulses with energy, powered by dark archotechnology at its core..<br/><br/>If you destroy the pillar, you can recover a shard of dark archo Noctoliths will only spawn as part of the Unnatural Darkness anomaly event.
    6 KB (966 words) - 00:55, 2 May 2024
  • ...herefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissa ...man from pain shock. A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, ca
    6 KB (902 words) - 09:18, 7 April 2024
  • ...holds copies of all of its weapons, items, buildings, etc. inside the Mods/Core directory. ...this confused with "Class Library (.NET Standard)" or "Class Library (.NET Core)"!
    30 KB (4,289 words) - 14:43, 9 May 2023
  • ==Core Release== * String lists are now part of language data and can be translated.
    10 KB (1,708 words) - 02:53, 7 November 2023
  • * Fix: Archonexus quest line cannot be continued if map part holder faction defeated. * Fix: Some ThreatReward_Raid_Joiner texts remain untranslated when using Core only.
    10 KB (1,552 words) - 04:14, 7 November 2023
  • ...nd even a source of income. A number of traits can make this feasible as a core strategy for a colony. Some colonies might even make it the preferred stand "Normal" colonists in base game (Core RimWorld) receive penalties whenever ''anyone'' in the colony: butchers cor
    27 KB (4,177 words) - 22:29, 7 February 2024
  • ==Core Release== ...multiple items, the first one will be automatically insta-stored). This is part of the crafting job and is independent of hauling.
    14 KB (2,354 words) - 02:51, 7 November 2023
  • This part should be easy. You already did it in the first tutorial. But here is the b First, let's start with the easy part, the product. We know we want metal to come out, we tell the game this usin
    18 KB (2,689 words) - 10:11, 21 August 2022
  • ..., infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do ...planets that lie at the outer edge of known space, far from the civilized core worlds.
    11 KB (1,682 words) - 22:00, 7 September 2021
  • |The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid ...oily metal. It pulses with energy, powered by dark archotechnology at its core.</br></br>If you destroy the pillar, you can recover a shard of dark archot
    14 KB (2,155 words) - 19:38, 4 May 2024
  • |The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid ...oily metal. It pulses with energy, powered by dark archotechnology at its core.</br></br>If you destroy the pillar, you can recover a shard of dark archot
    14 KB (2,242 words) - 06:04, 2 May 2024
  • {{Stub|section=1|reason=Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (sel This section covers all the quests available in Core RimWorld. For DLC content, see [[#Royalty]], [[#Ideology]], and [[#Biotech]
    56 KB (9,149 words) - 03:58, 13 May 2024
  • * Next up we're breaking down the more complicated part; And the last part is somewhat more complicated:<br/>
    23 KB (3,047 words) - 00:12, 20 March 2023
  • ...the game to continue with all current colonists, including those who took part in awakening the void. The archonexus and planetkiller will destroy the pla Launch a ship to space, guided by an AI [[persona core]]. Both the "Ship to the Stars" [[quest]] (i.e. journey offer) and building
    47 KB (7,552 words) - 00:58, 9 May 2024
  • ...l, you’ll hunt for the venerated relics of your belief system in new multi-part quests. Penetrate ancient complexes full of diverse threats. Infiltrate war ...built around a collection of 1-4 core memes, where each meme represents a core idea in the belief system. By combining memes and changing the details of h
    25 KB (3,938 words) - 03:54, 1 April 2024
  • ...res are placed nearby. They refuse to be caged or studied, and must remain part of nature.<br/>Most tribes believe that anima trees are not simply trees, b ...is unlikely to be useful, as the game can ended as soon as the archonexus core is discovered.
    19 KB (2,866 words) - 02:54, 14 March 2024
  • ...which is affected by every '''layer''' of worn apparel covering that body part. ...attack damage is first applied to the outermost layer of apparel at a body part and proceeds sequentially through all layers of apparel before finally dama
    36 KB (5,564 words) - 21:37, 5 January 2024
  • The larger part of this update is in all the new content. There are several entirely new pa ...ciated with the characters in that raid. Now, each raid generates a single core reward like a stack of drugs, medicine, jade, or plasteel. The reward is ch
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...as a [[bionic heart]], nor does it happen when removing an artificial body part. ...as a [[bionic heart]], nor does it happen when removing an artificial body part.
    38 KB (5,513 words) - 06:44, 23 April 2024
  • Most permanent ailments are curable with body part replacements or usage of the [[healer mech serum]]. * -5% part efficiency
    65 KB (8,419 words) - 08:47, 13 May 2024
  • Note: The bulk of this guide was made assuming Core RimWorld, without any of its DLC. See [[#DLC Considerations|DLC Considerati *'''Transport pod crash''': Pod crashes can be part of a present faction, an enemy faction, or be completely unaffiliated. All
    32 KB (5,488 words) - 18:25, 22 April 2024
  • * When all of your colonists are dead or gone, there’s a new option as part of the game over letter to “create new wanderers”, if you want a second * When using a techprof persona core, bring up the research completed window.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...lavery at a young age and he was traded many times. A tycoon bought him as part of a child labor force and sent down into mines to look after machines and ! Core dilettante<br/>(Dilettante)
    72 KB (9,892 words) - 00:44, 17 January 2023
  • ...ons on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world ...e will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected) The size of the low
    39 KB (6,219 words) - 21:02, 16 January 2024
  • * Traders that sell animals try to generate with at least one pair of core farming animals. ...diff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • * Request caravans, military aid, or persona core location via [[comms console]] ...sidered outdoors) in the same room as a usable weapon. 1 otherwise. [[Body part weapons]] do not count for the purposes of this check.{{Check Tag|Verify}}
    17 KB (2,520 words) - 03:55, 12 May 2024
  • ...esh purity:''' Lost body parts are inevitable: -18 mood for any artificial part is incredibly rough. Absolutely no drugs removes your options with no compe ...[denture]] on any non-Social pawn at very little downside, to avoid the no part penalty. You will still need medicine and a decent surgeon to do so, howeve
    45 KB (7,202 words) - 07:06, 4 May 2024
  • *Simplyify body part item graphics. *Resized ship AI core building (3,3)->(2x2) to make symmetrical ships possible. Resized art to st
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...pable, artificially intelligent personality similar to that in a [[persona core]]. This persona forms a psychic bond with the weapon's wielder and grants o ! Part
    21 KB (3,222 words) - 15:07, 16 February 2024
  • ...o Oskar Potocki for donating his Vanilla Animals mod to become part of the core game.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • === Crashed ship part === ...t, but will awaken when they or the ship part are attacked. While the ship part is still active, they will activate an intensifying negative effect on the
    90 KB (13,617 words) - 04:24, 9 May 2024
  • * Moved the [[tinctoria]] crop and its harvestable [[dye]] from Ideology to Core. ...ger drop the thing they're carrying when going to pick up another thing as part of a hauling task.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • ...d which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire. ...d which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-Ti is the capital.
    108 KB (16,181 words) - 08:09, 9 January 2024
  • ...nes, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered nobl * Fix: Persona core request text incorrect grammar.
    22 KB (3,603 words) - 12:48, 2 November 2022
  • = Core battle tactics = **It's almost always more worth it to use body part-destroying weapons such as the [[Sniper rifle]] to kill them, as Go-juice d
    100 KB (16,750 words) - 21:44, 24 April 2024
  • These genes are defined in Core, not Biotech. These genes are defined in Core, not Biotech. They are all named "Skin color" in-game.
    117 KB (17,092 words) - 03:52, 12 May 2024
  • ...These words sparked something within [PAWN_nameDef], and came to form his core drive. When not entombed within libraries, [PAWN_pronoun] would take things In truth, [PAWN_pronoun] was part of an elaborate experiment. Researchers were conditioning [PAWN_objective]
    57 KB (7,869 words) - 20:16, 15 September 2022
  • It is possible for animals which have been lost or sold to reappear later as part of a wild herd. This will only happen with animals which occur naturally on ...aders offering animals will attempt to at least carry a breeding pair of a core farm animal.
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ! Core dilettante <br /> (Dilettante) ..._nameDef] spent [PAWN_possessive] formative years on a glitterworld in the core region, where [PAWN_pronoun] and [PAWN_possessive] friends pursued lives of
    364 KB (47,645 words) - 06:35, 4 December 2023