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{{infobox main
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{{Stub}}{{infobox main
 
| name = Smokepop pack
 
| name = Smokepop pack
 
| image = SmokepopPack.png
 
| image = SmokepopPack.png
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| lifestage = Adult
 
 
| clothing for nudity = False
 
| clothing for nudity = False
 
| coverage = Waist
 
| coverage = Waist
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| thingCategories = ApparelUtility
 
| thingCategories = ApparelUtility
 
| tags = BeltDefensePop
 
| tags = BeltDefensePop
| tradeTags = Clothing, Armor
 
 
}}
 
}}
The '''smokepop pack''' is a reusable [[utility]] item that releases a cloud of [[blind smoke]] on command, reducing ranged accuracy.
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The '''smokepop pack''' is a reusable [[utility]] item that releases a cloud of [[smoke]] on command, reducing ranged accuracy.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
A smokepop pack is worn at the waist and can be manually activated to create [[blind smoke]] around its user. The smoke multiplies the hit chance of any projectile that paths through it by {{Bad|x70%}}. It does not affect melee hit or dodge chances. The smoke also prevents [[turret]]s from locking onto and firing at targets. Smoke has an effect even if the shooter and/or the target are outside it, so long as there's smoke in between.  It dissipates after around 30 seconds.
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A smokepop pack is worn at the waist and can be manually activated to create [[smoke]] around its user. The smoke multiplies the hit chance of any projectile that paths through it by {{Bad|x70%}}. It does not affect melee hit or dodge chances. The smoke also prevents [[turret]]s from locking onto and firing at targets. Smoke has an effect even if the shooter and/or the target are outside it, so long as there's smoke in between.  It dissipates after around 30 seconds.
  
 
The pack can be activated 3 times before needing to be reloaded for {{Icon Small|Chemfuel||10}} [[chemfuel]]. Reloading smokepop packs always costs 10 chemfuel, even if there are charges left, as compared to the [[jump pack]]{{RoyaltyIcon}}, which uses 20 chemfuel per charge restored. Because of this, it is obviously more efficient, if less safe, to spend 2 or 3 charges before reloading.
 
The pack can be activated 3 times before needing to be reloaded for {{Icon Small|Chemfuel||10}} [[chemfuel]]. Reloading smokepop packs always costs 10 chemfuel, even if there are charges left, as compared to the [[jump pack]]{{RoyaltyIcon}}, which uses 20 chemfuel per charge restored. Because of this, it is obviously more efficient, if less safe, to spend 2 or 3 charges before reloading.
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|- newline
 
|- newline
 
!Market Value
 
!Market Value
| {{Market Value Calculator|Smokepop pack||Awful}} {{icon Small|silver}}
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|{{#expr: {{Market Value|{{P|Market Value Base}}*0.5}} }} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Poor}} {{icon Small|silver}}
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|{{#expr: {{Market Value|{{P|Market Value Base}}*0.75}} }} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Normal}} {{icon Small|silver}}
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|{{#expr: {{Market Value|{{P|Market Value Base}}}} }} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Good}} {{icon Small|silver}}
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|{{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.25}}>{{P|Market Value Base}}+500 |{{#expr:{{P|Market Value Base}}+500 }}| {{Market Value|{{P|Market Value Base}}*1.25}}}} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Excellent}} {{icon Small|silver}}
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|{{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.50}}>{{P|Market Value Base}}+1000|{{#expr:{{P|Market Value Base}}+1000}}| {{Market Value|{{P|Market Value Base}}*1.50}}}} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Masterwork}} {{icon Small|silver}}
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|{{#ifexpr: {{Market Value|{{P|Market Value Base}}*2.50}}>{{P|Market Value Base}}+2000|{{#expr:{{P|Market Value Base}}+2000}}| {{Market Value|{{P|Market Value Base}}*2.50}}}} {{icon Small|silver}}
| {{Market Value Calculator|Smokepop pack||Legendary}} {{icon Small|silver}}
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|{{#ifexpr: {{Market Value|{{P|Market Value Base}}*5.00}}>{{P|Market Value Base}}+3000|{{#expr:{{P|Market Value Base}}+3000}}| {{Market Value|{{P|Market Value Base}}*5.00}}}} {{icon Small|silver}}
 
|}
 
|}
  
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== Version history ==
 
== Version history ==
 
* [[Version/0.17.1546|0.17.1546]] - Added as the '''smokepop belt'''.
 
* [[Version/0.17.1546|0.17.1546]] - Added as the '''smokepop belt'''.
* [[Version/1.2.2719|1.2.2719]] - Renamed to the '''smokepop pack''' from '''smokepop belt''', now has 3 charges instead of 1, no longer disappears on use, and can be triggered manually instead of automatically triggering when hit by a projectile.  
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* [[Version/1.2.2719|1.2.2719]] - Renamed to the '''smokepop pack''' from '''smokepop belt''', now has 3 charges, no longer disappears on use, and can be triggered manually instead of automatically triggering when hit by a projectile.  
 
* [[Version/1.2.2753|1.2.2753]] - AI will now only deploy an NPC's Smokepop pack if the offending attacker is hostile. This prevents friendly-fire from activating an NPC's Smokepop
 
* [[Version/1.2.2753|1.2.2753]] - AI will now only deploy an NPC's Smokepop pack if the offending attacker is hostile. This prevents friendly-fire from activating an NPC's Smokepop
 
* [[Version/1.4.3523|1.4.3523]] - Texture replaced.
 
* [[Version/1.4.3523|1.4.3523]] - Texture replaced.

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