Editing Sight
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can see. | | description = How well a character can see. | ||
− | }} Sight affects most colonist stats, with varying impact, though its importance will depend on the pawn's role in the | + | }} Sight affects most colonist stats, with varying impact, though its importance will depend on the pawn's role in the colon. Sight is capped at 100% for many stats, but some combat and medical skills are uncapped. |
{{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. With the [[Royalty DLC]] installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the [[Psycasts#Focus|Focus]] psycast.{{RoyaltyIcon}} | {{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. With the [[Royalty DLC]] installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the [[Psycasts#Focus|Focus]] psycast.{{RoyaltyIcon}} |