Editing Ship cryptosleep casket
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− | {{ | + | __NOTOC__ |
+ | <onlyinclude> | ||
+ | {{Infobox main|Ship| | ||
|name = Ship cryptosleep casket | |name = Ship cryptosleep casket | ||
− | |image = ShipCryptosleepCasket.png| | + | |image = ShipCryptosleepCasket.png| |
|imagesize = 192px | |imagesize = 192px | ||
− | |description = A cryptosleep casket hardened against the dangers of space | + | |description = A cryptosleep casket hardened against the dangers of space. |
− | |type = | + | |type = Ship |
− | |type2 = | + | |type2 = |
− | |placeable = | + | |placeable = Yes |
− | | | + | |rotatable = Yes |
− | | | + | |size = 2|1 |
− | | | + | |hp = 200 |
+ | |work to make = 134 | ||
+ | |power = | ||
+ | |buy = {{icon|metal|200}} + {{icon|uranium|20}} + {{icon|component|10}} + {{icon|advcomponent|5}} | ||
+ | |sell = | ||
|cover = 0.5 | |cover = 0.5 | ||
− | + | }}</onlyinclude> | |
− | + | The '''ship cryptosleep casket''' is used to contain a colonist in a state of suspended animation for space travel. To construct one, it must be placed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. If the player wishes to build a ship to evacuate the planet and end the game, several caskets are needed, one for each colonist and/or animal to be transported. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets. | |
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− | }} | ||
− | The '''ship cryptosleep casket''' is used to contain a | ||
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− | + | While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist. | |
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− | + | After waking from cryptosleep a humanoid will have [[Ailments#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed. | |
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− | + | The ship cryptosleep casket is visually and functionally identical to the [[cryptosleep casket]] found in the [[Misc]] menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere. | |
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− | + | When a ship cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire. | |
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− | + | ==Entering a Cryptosleep Casket== | |
− | === | + | ===Colonist=== |
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− | + | * To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket. | |
− | == | + | ===Animal=== |
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− | + | * To add an animal to a cryptosleep casket, the process is more complex: | |
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− | + | ** Select the animal. | |
− | * | + | ** Go to their Health tab. |
− | * | + | ** Go to the Operations subtab. |
+ | ** Add a Bill: Anesthetize | ||
+ | ** Select your Doctor colonist. | ||
+ | ** Right-click on the animal and choose “Prioritize taking to operate {Name of animal}”. | ||
+ | *** This will cause the colonist to carry the animal to the nearest appropriate animal bed. | ||
+ | **** Click the animal, and their state should now be “Sleeping”. | ||
+ | ** Next, the Doctor colonist may automatically perform the Anesthetization. | ||
+ | *** Otherwise, select the Doctor colonist, right-click the animal and choose to “Prioritize operating on {Name of animal}.” | ||
+ | **** Click the animal, and their state should now be “Unconscious”. | ||
+ | ** Once the animal is in an Unconscious state, select the Doctor colonist again (if unselected). | ||
+ | ** Right-click the animal and choose “Carry {Name of animal} to cryptosleep casket”. | ||
+ | *** This will have them load the animal into am empty cryptosleep casket of their choosing. | ||
+ | ** To verify it worked, click the cryptosleep casket and it should now show that it contains {Name of animal}. | ||
<noinclude> | <noinclude> | ||
{{nav|ship|wide}} | {{nav|ship|wide}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Ship]] | [[Category:Ship]] | ||
</noinclude> | </noinclude> |