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{{For|trade ships|Trade ship}}
 
  
The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game.
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The ship, once constructed, will allow the colonists to escape the planet and win the game.  
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A working ship has the following requirements:
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* Include at least one of each ship part (more may be used for aesthetic/symmetrical reasons).
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* Ship parts may not be built under a roof.
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* All parts must be connected.
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* At least one cryptosleep ship casket must contain a colonist.
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* Include a cryptosleep ship casket for each colonist you wish to evacuate.
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The ship's launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'.
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It will either list deficiencies or display 'Ready for launch'.
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To launch the ship, select the ship computer core and click 'Launch ship'.
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{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
| [[file:ShipBeam.png|50px|link=Ship structural beam]]
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| [[file:ShipBeam.png |link=[[Ship structural beam]]| 128px ]]
| [[file:ShipCryptosleepCasket.png|75px|link=Ship cryptosleep casket]]
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| [[file:ShipCryptosleepCasket.png| [[Ship cryptosleep pod]]| 128px ]]
| [[file:Ship computer core.png| 100px|link=Ship computer core]]
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| [[file:Ship computer core.png | [[Ship computer core]]| 128px ]]
| [[file:ShipReactor.png| 100px|link=Ship reactor]]
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| [[file:ShipReactor.png|[[Ship reactor]]| 128px ]]
| [[file:ShipEngine.png| 100px|link=Ship engine]]
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| [[file:ShipEngine.png| [[Ship engine]]| 128px ]]
| [[file:Sensor cluster.png| 100px|link=Sensor cluster]]
 
 
|-
 
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| width=100px height=50px | [[Ship structural beam]]
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| width=100px height=50px | [[Ship structural beam|Ship structural beam]]
| width=100px height=50px | [[Ship cryptosleep casket]]
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| width=100px height=50px | [[Ship cryptosleep pod|Ship cryptosleep casket]]
| width=100px height=50px | [[Ship computer core]]
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| width=100px height=50px | [[Ship computer core|Ship computer core]]
| width=100px height=50px | [[Ship reactor]]
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| width=100px height=50px | [[Ship reactor|Ship reactor]]
| width=100px height=50px | [[Ship engine]]
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| width=100px height=50px | [[Ship engine|Ship engine]]
| width=100px height=50px | [[Sensor cluster]]
 
 
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==Summary==
 
A working ship must include 3 [[ship engine|engines]] and 1 of each other ship part. Therefore, the absolute minimum amount of supplies needed to create a fully functional ship is as follows:
 
<div style="column-count:2; width:500px">
 
* {{icon Small|steel||1740}} [[steel]]
 
* {{icon Small|plasteel||740}} [[plasteel]]
 
* {{icon Small|uranium||294}} [[uranium]]
 
* {{icon Small|advanced component||40}} [[advanced component]]
 
* {{icon Small|component||12}} [[component]]
 
* {{icon Small|gold||74}} [[gold]]
 
* {{icon small|persona core||1}} [[persona core]]
 
</div>
 
Specifically, the ship needs 3 things to launch:
 
* Have all necessary parts built and connected.
 
** Any ship part can connect to any other ship part, except for [[ship cryptosleep casket]]s, which must connect to a [[ship structural beam]]. (I.e., beams are ''only'' required for caskets)
 
* Have the [[ship reactor]] activated. The activation process takes 15 days and will attract constant [[raid]]ers, both human and mechanoid.
 
* Have at least one ship cryptosleep casket occupied.
 
 
The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them.
 
 
== Analysis ==
 
=== Obtaining a ship ===
 
Building the ship requires a lot of materials.
 
* '''Metals''' - A common way to obtain lots of metal is with a [[ground-penetrating scanner]] (with [[deep drill]]s) or [[long-range mineral scanner]]. Both allow you to mine for an indefinite amount of ore. The long-range scanner can be tuned to a specific material, so if you specifically need a metal like [[uranium]], then the long-range scanner is relatively better.
 
* '''Advanced components''' - Generally the most difficult resource to acquire. Even if you have the supplies to make them, advanced components take a ''long'' time to craft. Significant numbers can be [[trade]]d for if you have a healthy caravan network. If you are crafting a lot of them, ideally you'd have multiple skilled crafters working at multiple [[fabrication bench]]es with attached [[tool cabinet]]s. If you can afford to craft all these advanced components, you can afford to use multiple benches.
 
* '''[[Persona core]]''' - The most consistent way of obtaining the persona core is with the [[comms console]].
 
 
: Even if you don't get the "Persona Core Offer" notification, you can request a persona core location with any faction with at least +40 [[goodwill]]. The location costs {{icon small|silver}} 1500; [[Money making guide|get cash]], use [[transport pod]]s to raise goodwill (if needed), and travel to the location. There will be enemies present. You can also get persona cores from other, randomly generated [[quest]]s.
 
 
You can also travel to and use Charlon Whitestone's ship from the [[ship to the stars]] quest. See [[Endings#Traveling to the journey offer|Traveling to the journey offer]] for details. There is no functional difference between this ship and a constructed ship, though its configuration will not be tailored to your needs. And, because the journey offer ship isn't in your main colony, it won't have your main colony's defenses (yet).
 
 
===Ship launch===
 
{{Main|Ship launch}}
 
The key with the ship launch is to manage colonist [[mood]]. They'll be awake through night and day, both to deal with raids and to repair your defenses afterwards. [[Schedule]] your colonists with more Sleep and Recreation, make [[drug]]s and [[lavish meal]]s, and be prepared for a lot of combat. For more detail on the subject, see [[ship launch]].
 
 
The ship reactor does not require any other part of the ship to begin activation. It is optimal to begin activation as soon as the reactor is built and secured. Getting supplies for and constructing the other ship parts increases [[wealth]], which increases the strength of raids. In addition, the ship reactor can be surrounded with layers and layers of walls to ensure that your effort doesn't get wasted.  After the 15 days, if you survive , you can start to gather all the resources and build the ship.
 
  
==Gallery==
 
<gallery widths="400px" heights="400px" class="left" mode="nolines">
 
Ship.png|Colony-made ship, with space for 25 colonists.
 
Eventship.png|Journey offer event ship, with space for 18 colonists.
 
Ship minimum.png|Minimum amount of resources to create a functional ship, with space for 1 colonist. 8x13 in size.
 
</gallery>
 
  
 
{{nav|ship|wide}}
 
{{nav|ship|wide}}
[[Category:Buildings]]
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[[Category:Architect]]

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