Editing Saturation
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=== Conserving food via malnutrition === | === Conserving food via malnutrition === | ||
− | In extreme situations, it may be advisable to stay in a hungry state to benefit from the reduced hunger and in malnourished state to benefit from zero hunger rate at 0% saturation. | + | In extreme situations, it may be advisable to stay in a hungry state to benefit from the reduced hunger and in malnourished state to benefit from zero hunger rate at 0% saturation. Note that this requires significant micromanagement to pull off. Forbid the food and unforbid it when pawns are about to fall unconscious. |
Consider, for example, a human at 0% saturation and 0% malnutrition. This pawn has 0.9 nutrition (one simple meal) to eat. | Consider, for example, a human at 0% saturation and 0% malnutrition. This pawn has 0.9 nutrition (one simple meal) to eat. |