Difference between revisions of "Research"

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Research is the primary method through which players can enhance and expand the abilities of their colony. Certain constructions require research in order to be built.
  
Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked through research before they can be built. Once a '''[[research bench|research bench]]''' and goal are built and set, a designated colonist will begin gathering research points. The rate at which points are awarded depends on the researcher's skill.
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Once a player constructs a research bench, and selects a project from the list of available research topics, a pawn will work at the bench to generate research points; the rate at which points are generated depends on the research skill level of the pawn; multiple research benches with multiple working pawns will further increase the speed at which points are generated.
==Current research options==
 
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.
 
  
{| {{STDT| sortable }}
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!  
+
<span style="font-size:150%;"> '''Research Projects''' </span>
Research name
+
----
!  
+
 
Description
+
 
!  
+
As of Alpha 6, the available topics for research are as follows:
Research points needed
+
 
 +
{| class="wikitable sortable"
 +
! Name
 +
! Description
 +
! Cost (Research Points)
 +
! Research Required
 +
! Research Enabled
 
|-
 
|-
 +
! Hydroponics
 
|  
 
|  
Hydroponics
+
Allows you to build hydroponics tables to rapidly grow crops indoors.
 +
 
 +
| 7000
 +
| None
 +
| None
 +
|-
 +
! Pneumatic Picks
 
|  
 
|  
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.
+
Miner's picks are 20% more effective.
| 2200
+
 
 +
| 3500
 +
| None
 +
| None
 
|-
 
|-
 +
! Stonecutting
 
|  
 
|  
Pneumatic picks
+
Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.
 +
 
 +
| 3000
 +
| None
 +
| None
 +
|-
 +
! Electric Smelting
 
|  
 
|  
Miner's picks are 20% more effective.
+
Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.
| 3000
+
 
 +
| 6000
 +
| None
 +
| None
 
|-
 
|-
 +
! Machining
 
|  
 
|  
Nutrient resynthesis
+
Build machining tables to disassemble dead mechanoids into usable metal.
 +
 
 +
| 5500
 +
| None
 +
| None
 +
|-
 +
! Nutrient Resynthesis
 
|  
 
|  
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced.
+
Nutrient paste dispensers consume 10% less food per meal produced.
 +
 
 
| 2200
 
| 2200
 +
| None
 +
| None
 +
|-
 +
! Gun Turret Cooling
 +
|
 +
Gun turrets fire four shots in a burst instead of three.
 +
 +
| 4000
 +
| None
 +
| None
 
|-
 
|-
 +
! Mortars
 
|  
 
|  
Gun turret cooling
+
Learn to build mortars which can lob shells long distances over walls.
 +
 
 +
| 4000
 +
| None
 +
| None
 +
|-
 +
! Crematorium
 
|  
 
|  
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.
+
Build crematoriums which can vaporize unwanted corpses.
| 3500
+
 
 +
| 4500
 +
| None
 +
| None
 +
|-
 +
! Strong Doors
 +
|
 +
Powered doors gain an extra 100 health.
 +
 
 +
| 5000
 +
| None
 +
| None
 +
|-
 +
! Carpet Making
 +
|
 +
Allows colonists to build carpets to increase the quality of their environments.
 +
 
 +
| 2000
 +
| None
 +
| None
 
|-
 
|-
 +
! Colored Lights
 
|  
 
|  
Blasting charges
+
Allows collonists to construct colored lights for decorative purposes.
 +
 
 +
| 3000
 +
| None
 +
| None
 +
|-
 +
! Fertilizer Pump
 
|  
 
|  
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.
+
Allows you to build fertilizer pumps, which can create farmable soil anywhere.
| 1500
+
 
 +
| 3500
 +
| None
 +
| None
 
|-
 
|-
 +
! Shipbuilding Basics
 
|  
 
|  
Carpet making
+
Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 +
 
 +
| 3000
 +
| None
 +
| Ship Cryptosleep Pods
 +
Ship Antimatter Reactor
 +
 
 +
Ship Antimatter Propulsion
 +
 
 +
Ship Computer Core
 +
|-
 +
! Ship Cryptosleep Pods
 
|  
 
|  
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.
+
Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
| 1500
+
 
 +
| 12000
 +
| Shipbuilding Basics
 +
| None
 
|-
 
|-
 +
! Ship Antimatter Reactor
 
|  
 
|  
Fear Tech 1
+
Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 +
 
 +
| 19000
 +
| Shipbuilding Basics
 +
| None
 +
|-
 +
! Ship Antimatter Propulsion
 
|  
 
|  
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]].
+
Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
| 900
+
 
 +
| 20000
 +
| Shipbuilding Basics
 +
| None
 
|-
 
|-
 +
! Ship Computer Core
 +
|
 +
Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
 +
 +
| 12000
 +
| Shipbuilding Basics
 +
| None
 
|}
 
|}
 
[[Category:Main]]
 
[[Category:Game mechanics]]
 

Revision as of 02:06, 15 August 2014

Research is the primary method through which players can enhance and expand the abilities of their colony. Certain constructions require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a pawn will work at the bench to generate research points; the rate at which points are generated depends on the research skill level of the pawn; multiple research benches with multiple working pawns will further increase the speed at which points are generated.


Research Projects



As of Alpha 6, the available topics for research are as follows:

Name Description Cost (Research Points) Research Required Research Enabled
Hydroponics

Allows you to build hydroponics tables to rapidly grow crops indoors.

7000 None None
Pneumatic Picks

Miner's picks are 20% more effective.

3500 None None
Stonecutting

Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.

3000 None None
Electric Smelting

Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.

6000 None None
Machining

Build machining tables to disassemble dead mechanoids into usable metal.

5500 None None
Nutrient Resynthesis

Nutrient paste dispensers consume 10% less food per meal produced.

2200 None None
Gun Turret Cooling

Gun turrets fire four shots in a burst instead of three.

4000 None None
Mortars

Learn to build mortars which can lob shells long distances over walls.

4000 None None
Crematorium

Build crematoriums which can vaporize unwanted corpses.

4500 None None
Strong Doors

Powered doors gain an extra 100 health.

5000 None None
Carpet Making

Allows colonists to build carpets to increase the quality of their environments.

2000 None None
Colored Lights

Allows collonists to construct colored lights for decorative purposes.

3000 None None
Fertilizer Pump

Allows you to build fertilizer pumps, which can create farmable soil anywhere.

3500 None None
Shipbuilding Basics

Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.

3000 None Ship Cryptosleep Pods

Ship Antimatter Reactor

Ship Antimatter Propulsion

Ship Computer Core

Ship Cryptosleep Pods

Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.

12000 Shipbuilding Basics None
Ship Antimatter Reactor

Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.

19000 Shipbuilding Basics None
Ship Antimatter Propulsion

Allows you to use an antimatter containment core to construct an antimatter drive for a ship.

20000 Shipbuilding Basics None
Ship Computer Core

Allows coercing an existing AI persona into a usable AI computer core for ship guidance.

12000 Shipbuilding Basics None