Difference between revisions of "Prisoner"

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Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own.
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Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own.  
  
 
=Taking a Prisoner=
 
=Taking a Prisoner=
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- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)
 
- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)
  
- At least one drafted colonist
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First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their stats will decrease which may cause the a mental break to occur at which point the colonist will leave the prisoner
 
 
 
 
First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first.
 
 
 
  
 
=Prisoner Interface=
 
=Prisoner Interface=

Revision as of 14:54, 15 November 2013

Prisoners are people who have been taken captive by a Colonist. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own.

Taking a Prisoner

In order to take a prisoner, the following must be present:

- A separate room

- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)

First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on Raiders without incapacitating them first. While the colonist is drafted, their stats will decrease which may cause the a mental break to occur at which point the colonist will leave the prisoner

Prisoner Interface

The prisoner interface

The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.