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− | { | + | {{Tocright}} |
− | + | In RimWorld electric power is crucial to survival. Power is required by [[Power#Appliances|appliances]], which provide vital functions. The success of a colony relies upon a fault-tolerant power grid with a reliable power flow that ensures that your appliances are working at all times, especially in emergencies. | |
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− | + | ==Power generators== | |
− | + | ===Wind turbine=== | |
− | + | See also: [[Wind_turbine|Wind turbine]] | |
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− | + | [[File:Wind Power.png|64px|left]]Wind turbines are a cheap way of producing power. It works day and night. Compared to the solar generator which only works during the day. | |
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− | + | The wind turbine requires an open area, clear of trees, buildings, roofs, and other taller constructions. However a solar panel can be constructed in front and behind without blocking the wind turbine | |
− | + | Output of the wind turbine is a directly related to current wind speed, therefore it varies as low as no output up to its maximum output. (see [[Environment#Weather|Weather]] for wind conditions) | |
− | + | {{Clr}} | |
− | + | ---- | |
− | + | ===Solar generator=== | |
+ | See also: [[Solar_generator|Solar generator]] | ||
− | + | [[File:SolarCollector.png|64px|left]]Solar panels are a cheap first way of producing power from the limitless energy of the Sun. | |
− | + | The drawback is that they don't work during the night or during eclipses, requiring [[Battery|batteries]] to power lights and turrets when there is no sunlight available. | |
− | + | {{Clr}} | |
− | + | ---- | |
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− | + | ===Geothermal generator=== | |
+ | See also: [[Geothermal_generator|Geothermal generator]] | ||
− | + | [[File:GeothermalPlant.png|80px|left]]A Geothermal generator is a very good and reliable power source drawing its energy from the heat of the planet's core. It is the only power generator which needs research to be built. | |
+ | It produces a lot of power all day round but it is more expensive to build than the other power generators and it has to be placed on geothermal geysers. | ||
+ | Those geysers are placed at random, sometimes not even occurring at all, and are usually positioned far from the initial landing zone. | ||
+ | <br /> | ||
+ | This makes geothermal generators either a valuable asset far from the safety of the core base, or necessitates a base relocation to a zone harder to defend against [[raiders]]. | ||
− | + | ---- | |
− | + | ===Ship reactor=== | |
+ | See also: [[Ship reactor]] | ||
+ | [[File:ShipReactor.png|80px|left]] Although it is a ship part and and not listed in the Power menu, the ship reactor is perfectly usable as a power generator. It provides 1000W, which is less than the maximum provided by any other power generator, but without their shortcomings or requirements. It provides power continually and can be placed on any buildable terrain where its 5x5 structure will fit. It must be [[research]]ed before it can be built. | ||
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− | + | ---- | |
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− | {| | + | ===Power generator summary=== |
− | |- align="center" | + | {| {{STDT| sortable c_01}} |
− | | | + | ! scope="col"|Type |
− | |- align="center" | + | ! scope="col" style="text-align: center;"|Cost |
− | | < | + | ! scope="col" style="text-align: center;"|Size |
+ | ! scope="col" style="text-align: right;"|Power output | ||
+ | ! scope="col" style="text-align:center;"|Day | ||
+ | ! scope="col" style="text-align:center;"|Night | ||
+ | ! scope="col"|Placing | ||
+ | |- | ||
+ | |Solar | ||
+ | | style="text-align:right;"|100 [[Steel]] | ||
+ | | style="text-align: center;"|4x4 | ||
+ | | style="text-align:right;"|1700 W | ||
+ | | style="text-align:center;"|✓ | ||
+ | | style="text-align:center;"|✗ | ||
+ | |In sunlight | ||
+ | |- | ||
+ | |Wind Turbine | ||
+ | | style="text-align:right;"|100 [[Steel]] | ||
+ | | style="text-align: center;"|5x2 | ||
+ | | style="text-align:right;"|Variable (3000W max during high winds) | ||
+ | | style="text-align:center;"|✓ | ||
+ | | style="text-align:center;"|✓ | ||
+ | |In open ground | ||
+ | |- | ||
+ | |Geothermal | ||
+ | | style="text-align:right;"|400 [[Steel]] | ||
+ | | style="text-align: center;"|6x6 | ||
+ | | style="text-align:right;"|3600 W | ||
+ | | style="text-align:center;"|✓ | ||
+ | | style="text-align:center;"|✓ | ||
+ | |On geysers | ||
+ | |- | ||
+ | |Ship reactor | ||
+ | | style="text-align:right;"|500 [[Steel]]<br>500 [[Plasteel]] | ||
+ | | style="text-align: center;"|5x5 | ||
+ | | style="text-align:right;"|1000 W | ||
+ | | style="text-align:center;"|✓ | ||
+ | | style="text-align:center;"|✓ | ||
+ | |Anywhere | ||
|} | |} | ||
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− | A | + | ==Power transfers== |
+ | ===Power conduit=== | ||
+ | See also: [[Power conduit]] | ||
+ | |||
+ | A power conduit transmits power from generators or batteries to appliances. | ||
+ | <br /> | ||
+ | It is a big cable that allows appliances to be powered up to 5 squares away from it. | ||
+ | <br /> | ||
+ | A power conduit doesn't consume any power but takes some space on the floor, as most structures and buildings can't be built over it, except for solar generators, doors, walls and batteries. | ||
+ | |||
+ | NOTE: Power conduits inside walls may rarely fall prey to a random event that will destroy said conduit(s), and cause an electrical fire. It doesn't happen often, but you should create sufficient redundancies in your power grid so that if one conduit is destroyed, another one can supply power to your critical appliances (like auto-turrets). | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Power switch=== | ||
+ | See also: [[Power switch]] | ||
+ | [[File:PowerSwitch.png|32px|link=|left]]{{#show: Power_switch | ?note }} | ||
+ | |||
+ | |||
+ | ==Power storage== | ||
+ | ===Batteries=== | ||
+ | See also: [[Battery]] | ||
+ | |||
+ | [[File:Battery.jpg|left]]Batteries play a very important part in the power grid of your base as it allows you to use power coming from solar generator all night long and offers a way to store energy coming from geothermal generators closer to your main base. | ||
+ | A battery can only hold 10,000 KJ, but it won't deplete over time if no appliance is connected to it. | ||
+ | |||
+ | If a power generator's output exceeds appliances power consumption, excess power will be distributed evenly amongst all non-full connected batteries, charging all batteries at the same rate. | ||
+ | Likewise, if power consumption exceeds power generation, all non-empty batteries will deplete at the same rate to fill the power gap. | ||
+ | |||
+ | |||
+ | ==Appliances== | ||
+ | Appliances are [[structure]]s or buildings that require power but don't transmit it. | ||
+ | Most appliances don't require a direct power cable connection, they can be placed up to six squares away from a power cable or power source. | ||
+ | When connected to the power grid, it can take a few moments before an appliance turns on. | ||
− | == | + | '''Appliances summary''' |
− | + | <!--{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | |
− | + | | style = "align-left;" |+Power transfers summary WHAT! | |
|- | |- | ||
− | + | --> | |
+ | |||
+ | {| {{STDT| sortable c_01 text-center |border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"}} | ||
|- | |- | ||
− | + | ! Appliance | |
+ | !Power consumption (W) | ||
|- | |- | ||
− | | [[ | + | | [[Autodoor]] |
+ | | style="text-align:right;"|50 | ||
|- | |- | ||
− | | [[ | + | | [[Tailor's workbench]] |
+ | | style="text-align:right;"|120 | ||
|- | |- | ||
− | | [[ | + | | [[Smithing bench]] |
+ | | style="text-align:right;"|180 | ||
|- | |- | ||
− | | [[ | + | | [[Machining table]] |
+ | | style="text-align:right;"|350 | ||
|- | |- | ||
− | | [[ | + | | [[Electric smelter]] |
+ | | style="text-align:right;"|700 | ||
|- | |- | ||
− | | [[ | + | | [[Crematorium]] |
+ | | style="text-align:right;"|250 | ||
|- | |- | ||
− | | [[ | + | | [[Nutrient paste dispenser]] |
+ | | style="text-align:right;"|200 | ||
|- | |- | ||
− | | [[ | + | | [[Standing lamp]] |
+ | | style="text-align:right;"|150 | ||
|- | |- | ||
− | | [[ | + | | [[Sun lamp]] |
+ | | style="text-align:right;"|1600 | ||
+ | |- | ||
+ | | [[Hydroponics basin]] | ||
+ | | style="text-align:right;"|70 | ||
+ | |- | ||
+ | | [[Comms console]] | ||
+ | | style="text-align:right;"|200 | ||
+ | |- | ||
+ | | [[Cook_stove|Cook stove]] | ||
+ | | style="text-align:right;"|350 | ||
+ | |- | ||
+ | | [[Heater]] | ||
+ | | style="text-align:right;"|100 | ||
+ | |- | ||
+ | | [[Cooler]] | ||
+ | | style="text-align:right;"|200 | ||
+ | |- | ||
+ | | [[Improvised turret]] | ||
+ | | style="text-align:right;"|350 | ||
+ | |- | ||
+ | | [[Joy#Television|Television]] | ||
+ | | style="text-align:right;"|200 | ||
|} | |} | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
− | [[Category: | + | [[Category:Main]] |
+ | [[Category:Power]] |