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=== Benefits of discrete nutrition ===
 
=== Benefits of discrete nutrition ===
Pawns will eat just before they become [[Saturation#Levels of Saturation|hungry]]. With larger meals, this can result in a significant amount of overeating. [[Simple meal]]s and [[fine meal]]s give 0.9 nutrition per meal. Humans can store up to 1.0 nutrition, but will try to eat when they have around 0.25 nutrition left. If left to their own devices, a colonist will waste 0.15 nutrition for every full meal. In contrast, a colonist with pemmican will only bring what they need. They'll eat 0.8 nutrition of pemmican, resulting in a lower waste of food. Smaller [[animal]]s will overeat more. [[Chicken]]s only have capacity for 0.30 nutrition, so making full meals for your coop is a waste.
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Pawns will eat just before they become [[Saturation#Levels of Saturation|hungry]]. With larger meals, this can result in a significant amount of overeating. [[Simple meal]]s and [[fine meal]]s give 0.9 nutrition per meal. Humans can store up to 1.0 nutrition, but will try to eat when they have around 0.25 nutrition left. If left to their own devices, a colonist will waste 0.15 nutrition for every full meal. This negates the nutritional efficiency advantage of either simple or fine meals
  
It is possible to micromanage your colonists so that they'll only eat when starving, meaning that they will never overeat (even with simple meals). If micromanagement is used, then simple meals will give more nutrition than pemmican. If pawns are left to their own devices, pemmican is more efficient since it prevents overeating.
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In contrast, a colonist grabbing food at 0.25 hunger will bring only the pemmican they need, or 0.8 nutrition. This results in a lower rate of overeating. A ''maximum'' of 0.05 / meal is lost, which is closer to 0.025 / meal as pawns hunger increases while eating. Smaller [[animal]]s will overeat more. [[Chicken]]s only have capacity for 0.30 nutrition, so making full meals for your coop is a waste.
  
 
Discrete nutrition is also helpful when pawns undergo frequent vomiting. [[Food poisoning]] will slow eating speed, and if they vomit, the entire meal is interrupted. With pemmican, pawns will consume each unit of pemmican separately, so when a pawn vomits, they won't lose progress for the entire meal.
 
Discrete nutrition is also helpful when pawns undergo frequent vomiting. [[Food poisoning]] will slow eating speed, and if they vomit, the entire meal is interrupted. With pemmican, pawns will consume each unit of pemmican separately, so when a pawn vomits, they won't lose progress for the entire meal.
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* [[New Tribe]]s start with Pemmican researched, but lack the ability to [[cooler|freeze]] food. Pemmican can be used to preserve [[meat]] and other perishables like [[berries]] before they spoil. However, food crops last a while - [[rice]] lasts for 40 days, [[corn]] for 60 days. You can get multiple harvests by the time the first spoils. If reliant entirely on crops, then pemmican is mostly unnecessary.
 
* [[New Tribe]]s start with Pemmican researched, but lack the ability to [[cooler|freeze]] food. Pemmican can be used to preserve [[meat]] and other perishables like [[berries]] before they spoil. However, food crops last a while - [[rice]] lasts for 40 days, [[corn]] for 60 days. You can get multiple harvests by the time the first spoils. If reliant entirely on crops, then pemmican is mostly unnecessary.
  
As pemmican takes a long time to create, it is not recommended for "usual" daily consumption. If food storage isn't an issue, then [[simple meal]]s or [[fine meal]]s should be made instead, as they are quicker to prepare, regardless of overeating or not.
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As pemmican takes a long time to create, it is not recommended for "usual" daily consumption. If food storage isn't an issue, then [[simple meal]]s or [[fine meal]]s should be made instead, as they are quicker to prepare, regardless of nutrition efficiency or overeating.
  
 
=== Comparison to packaged survival meals ===
 
=== Comparison to packaged survival meals ===

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