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Latest revision | Your text | ||
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| flammability = 0.6 | | flammability = 0.6 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Simple | | taste = Simple | ||
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| research = Pemmican | | research = Pemmican | ||
| work to make = 700 | | work to make = 700 | ||
− | | | + | | skill 1 = cooking |
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = meat | | resource 1 type = meat | ||
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| resource 2 amount = 0.25 | | resource 2 amount = 0.25 | ||
| product amount = 16 | | product amount = 16 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = Pemmican | | defName = Pemmican | ||
+ | | bulk product amount = 64 | ||
<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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== Acquisition == | == Acquisition == | ||
Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. There is no [[Cooking]] skill requirement, though it does use the cooking skill. | Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. There is no [[Cooking]] skill requirement, though it does use the cooking skill. | ||
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Each batch of {{P|Product Amount}} requires a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, pemmican can be made in batches of 64 at the cost of 1 nutrition of each type and {{ticks|2800}} of work. [[Campfire]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook pemmican at a campfire. | Each batch of {{P|Product Amount}} requires a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, pemmican can be made in batches of 64 at the cost of 1 nutrition of each type and {{ticks|2800}} of work. [[Campfire]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook pemmican at a campfire. | ||
It can also be purchased from [[trade]]rs, or occasionally recovered from [[tribal]] [[raider]]s. | It can also be purchased from [[trade]]rs, or occasionally recovered from [[tribal]] [[raider]]s. | ||
− | == Summary == | + | ==Summary== |
Unlike most [[meals|cooked meal]]s, each unit of pemmican is worth 0.05 nutrition. 18 units of pemmican are as filling as a single [[simple meal]], [[fine meal]], or [[packaged survival meal]] (which all worth 0.9 nutrition per item). | Unlike most [[meals|cooked meal]]s, each unit of pemmican is worth 0.05 nutrition. 18 units of pemmican are as filling as a single [[simple meal]], [[fine meal]], or [[packaged survival meal]] (which all worth 0.9 nutrition per item). | ||
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=== Benefits of discrete nutrition === | === Benefits of discrete nutrition === | ||
− | Pawns will eat just before they become [[Saturation#Levels of Saturation|hungry]]. With larger meals, this can result in a significant amount of overeating | + | Pawns will eat just before they become [[Saturation#Levels of Saturation|hungry]]. With larger meals, this can result in a significant amount of overeating. |
− | + | * [[Simple meal]]s and [[fine meal]]s give 0.9 nutrition per meal. Humans can store up to 1.0 nutrition, but will try to eat when they have around 0.25 nutrition in their stomach. Therefore, under normal circumstances, colonists will waste 0.15 nutrition for every meal. So while simple / fine meals have a superior nutrition efficiency (180%), this often ends up being wasted by overeating. | |
+ | * In contrast, each unit of pemmican is only 0.05 nutrition. Pawns will take the pemmican they need. At 0.25 hunger, they'll bringing 0.75 - 0.80 nutrition of pemmican rather than a full 0.9 nutrition meal. This results in a much lower rate of overeating - a ''maximum'' of 0.05 nutrition per meal is lost. | ||
+ | Smaller [[animal]]s will overeat more. [[Chicken]]s only have capacity for 0.30 nutrition, so making full meals for your coop is a waste. | ||
− | Discrete nutrition is also helpful when pawns undergo frequent vomiting. [[Food poisoning]] will slow eating speed, and if they vomit, the entire meal is interrupted. With pemmican, pawns will consume each unit of pemmican separately | + | Discrete nutrition is also helpful when pawns undergo frequent vomiting. [[Food poisoning]] will slow eating speed, and if they vomit, the entire meal is interrupted. With pemmican, pawns will consume each unit of pemmican separately. So when a pawn vomits, they won't lose progress for the entire meal. |
== Analysis == | == Analysis == | ||
Pemmican's main purpose is to preserve food. This is useful for two independent purposes. | Pemmican's main purpose is to preserve food. This is useful for two independent purposes. | ||
− | * [[ | + | * [[New Tribe]]s start with Pemmican researched, but lack the ability to [[cooler|freeze]] food. Pemmican can be used to preserve [[meat]] and other perishables like [[berries]] before they spoil. |
− | + | :Most food [[crop]]s last a long time, even without pemmican. [[Rice]] takes 40 days to spoil, while [[corn]] takes 60 days to spoil. By the time they rot, you would've had the time to harvest multiple other batches of crops. Most likely, if you let rice rot, then you didn't need to grow that rice in the first place. (However, pemmican requires a vegetarian ingredient. It's fine to use rice to preserve your meat.) | |
− | + | * [[Caravan]]s. Most cooked meals only last for a few days, so pemmican can be used for long trips on the road. Pemmican faces direct competition with [[packaged survival meal]]s, which [[New Arrivals]] can research for the ''exact same cost'' as the pemmican research. An in-depth comparison can be viewed below. | |
− | + | As pemmican takes a long time to create, it is not recommended for "usual" daily consumption. If food storage isn't an issue, then [[simple meal]]s or [[fine meal]]s should be made instead, as they are quicker to prepare. | |
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− | The | + | === Comparison to PSMs === |
+ | The [[packaged survival meal]] serves a very similar purpose to pemmican. They are both foods that can last for a long time. | ||
− | + | Pemmican is more nutritious than packaged meals (160% vs 150% nutrition efficiency). In addition, pawns won't overeat with pemmican nearly as much, as described in the [[#Benefits of discrete nutrition|summary]] section. Finally, pemmican is roughly {{+|8%}} better for weight, a small but relevant bonus for any sort of caravan trip. | |
− | + | The most apparent advantage of packed survival meals is that they last ''forever''. They never spoil, but pemmican spoils in 70 days. However, the actual use of this is questionable. Unless you are playing with 100% coverage, even the [[Ship to the Stars]] is unlikely to last more than a RimWorld year. During the journey, you'll likely be able to [[trade]] for food, using [[silver]], [[gold]], or any other material. Silver never spoils. Finally, you can settle on a new, temporary colony to restore your food reserves, which is useful if the journey would last more than a year. | |
− | + | PSMs have a few other advantages. They are drastically more efficient in storage space - storing {{Good|x240%}} nutrition / tile when compared to pemmican. PSMS also require {{Good|x60%}} the work to make. | |
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== Gallery == | == Gallery == | ||
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Pemmican b.png|Partial stack | Pemmican b.png|Partial stack | ||
Pemmican c.png|Full stack | Pemmican c.png|Full stack | ||
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</gallery> | </gallery> | ||