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− | {{ | + | {{rewrite|reason=Format standardization}}{{Define|Meal |
− | | | + | | always haulable = true |
− | | | + | | def name = Pemmican |
| description = A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling. | | description = A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = pemmican | | label = pemmican | ||
| parent name = OrganicProductBase | | parent name = OrganicProductBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
+ | | social properness matters = | ||
+ | | stack limit = 75 | ||
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
| eat effect = EatVegetarian | | eat effect = EatVegetarian | ||
+ | | max num to ingest at once = 20 | ||
+ | | nutrition = 0.05 | ||
| sound eat = Meal_Eat | | sound eat = Meal_Eat | ||
+ | | taste = Simple | ||
+ | | joy = | ||
+ | | preferability = | ||
| use hit points = true | | use hit points = true | ||
− | + | | deterioration rate base = 2 | |
− | + | | flammability base = 0.6 | |
− | + | | market value base = 1.4 | |
− | == | + | | max hit points base = 60 |
− | + | | work to make base = 12 | |
− | + | | mass = 0.018 | |
− | + | | days to rot = 70 | |
− | + | }}{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}} | |
− | + | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It is produced from .25 nutrition each of meat and vegetables (.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.}} | |
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− | Pemmican' | ||
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− | + | === Acquisition === | |
+ | Pemmican requires [[Research]]; [[Scenario_system#Lost_Tribe|Lost Tribe]] colonies start with it, but Industrial colony starts need to research it before it can be produced. | ||
− | + | It can be [[Menus#cook|cooked]] (after [[Research#Pemmican|researched]]) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables on a [[campfire]], [[fueled stove]] or an [[electric stove]]. There is no [[Cooking]] skill requirement, although it does increase that skill. | |
− | + | It can also be purchased from [[trade]]rs. | |
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− | + | Cooking pemmican requires {{ticks|700}} of work for 16 units, or {{ticks|2800}} for 64. {{Check Tag|This does not match the values listed in-game (12 vs. 47 "work")|Which is correct?}} | |
− | == | + | === Analysis === |
− | + | Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result -- a 60% net nutrition gain. . Up to 20 can be consumed in one sitting. | |
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− | + | Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting. Pemmican requires the exact same ingredients as a [[fine meal]], but: | |
− | * | + | * A fine meal provides more nutrition (0.9 vs. 0.8) |
− | * | + | * A fine meal provides a +5 mood boost |
+ | * A fine meal expires much faster (4 days vs. 70 days) | ||
+ | * A fine meal can store more nutrition in a full stack (9 vs 3.75) | ||
+ | * A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}}) | ||
− | + | ==== Benefits of discrete nutrition ==== | |
− | + | While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and typically only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican an ideal option for feeding them high nutritional efficiency food. | |
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{{nav|Food|wide}} | {{nav|Food|wide}} | ||
[[Category:Food]] [[Category:Processed Food]] | [[Category:Food]] [[Category:Processed Food]] |