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Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]].  A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of 30%.
 
Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]].  A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of 30%.
  
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain.  A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait or an ideoligion with the [[Ideoligion#Pain|Pain: Idealized]] precept{{IdeologyIcon}} get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
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Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain.  A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
  
 
Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.
 
Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.

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