Difference between revisions of "Outdoors"

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'''Outdoors''' is the [[need]] for every pawn without the [[Traits#Undergrounder|Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
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-->'''Outdoors''' is the [[need]] for every pawn without the [[Traits#Undergrounder|Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
  
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.

Revision as of 12:53, 12 September 2022

Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.

This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.

For the equivalent but inverse need for Undergrounder pawns, see Indoors.

Need thresholds

Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.

The outdoors levels are as follows:

Label Outdoors Mood Debuff
None > 80% None
Stuck indoors >60% and ≤80% −1
Trapped indoors >40% and ≤60% −3
Cabin fever >20% and ≤40% −5
Trapped underground >0.05% and ≤20% −7
Entombed underground ≤0.05% −9

Outdoors caps at 0% and 100%.

Need changes

The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics. .

Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below. The value changes every 150 ticks (2.5 secs).

No Roof Constructed Roof; or
Rock roof (Thin)
Overhead mountain
Per 150 ticks Per In-Game Hour Per 150 ticks Per In-Game Hour Per 150 ticks Per In-Game Hour
Indoors +1.25% +20.83% −0.08% −1.33% −0.1125% −1.88%
Indoors and in Bed +1.25% +20.83% −0.016% −0.27% −0.0225% −0.38%
Outdoors +2% +33.33% +0.25% +41.67% −0.1% −16.67%
Outdoors and in Bed +2% +33.33% +0.25% +4.17% −0.02% −0.33%

Analysis

  • Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
  • Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
  • Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
  • Manually Draft them and move them outside for awhile.
  • Pawns not under roofs will gain Outdoors faster than under roofs.
  • While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.