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{{Rewrite|reason=Verification and updating needed}}
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{{Define|Plant
{{Infobox main|plant
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| harvest yield max = 50
| name = Oak tree
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| harvest yield min = 10
| image = Tree oak a.png
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| visual size max = 2.0
| description = A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
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| visual size min = 1.3
| type = Plant
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| wild cluster size max = 30
| type2 = Tree
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| wild cluster size min = 8
| path cost = 42
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| altitude layer = BuildingTall
| passability = pass through only
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| block adjacent sow = true
| blockswind = true
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| def name = PlantTreeOak
| cover = 0.25
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| description = A strong hardwood tree. Slow-going, but its wood is very strong.
| minifiable = true
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| drawer type = MapMeshOnly
| hp = 200
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| fertility factor growth rate = 0.5
| flammability = 0.8
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| fertility min = 0.3
| beauty = 2
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| fill percent = 0.35
| beauty outdoors = 2
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| graphic class = Graphic_Random
| grow days = 30
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| graphic path = Things/Plant/TreeOak
| lifespanDaysPerGrowDays = 9
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| graphic shader type = CutoutPlant
| sow work = 4000
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| grow days = 60
| harvest work = 1400
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| harvest destroys = true
| product = wood
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| harvest min growth = 0.40
| yield = 46
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| harvest tag = Wood
| min sowing skill = 6
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| harvest work = 1000
| min fertility = 0.7
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| harvested thing def = WoodLog
| fertility sensitivity = 0.5
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| label = oak tree
| nutrition = 2
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| leafless graphic path = Things/Plant/TreeOak_Leafless
| sowTags = Ground
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| never multi select = True
| livesin_temperateforest = 0.5
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| nutrition = 0.50
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| parent name = TreeBase
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| passability = PassThroughOnly
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| path cost = 130
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| preferability = Plant
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| selectable = true
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| sound harvest finish = Harvest_Tree_Finish
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| sound harvesting = Harvest_Tree
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| sow work = 150
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| ticker type = Rare
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| top wind exposure = 0.25
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| use hit points = True
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| wild cluster radius = 8
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| sow tag decorative = false
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| sow tag ground = false
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| sow tag hydroponic = false
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| beauty base = 5
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| flammability base = 0.8
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| max hit points base = 300
 
}}
 
}}
{{Info|Oak trees are a plant that naturally occurs in {{Habitats}}. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].}}
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<onlyinclude>
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{{Plant
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| name        = Oak Tree
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| image      = OakTree.png
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| description = A strong hardwood tree. Slow-growing, but its wood is very strong.
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| information = An Oak tree.
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| time        = 60
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| type        = Wild
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| hp          = 300
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| wood        = 10-50
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}}
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</onlyinclude>
  
== Growing ==
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{{infobox main|plant|
Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
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|name = Oak Tree
 
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|image = OakTree.png|Oak Tree
{{Grow Table}}
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|info = An oak tree.
 
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|type = Plants{{!}}Plants
Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to [[teak tree]]s. However, they also have the second longest growing time, again with teak trees taking first. As a result, [[poplar tree]]s are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.
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|type2 = Wild plants{{!}}Wild
 
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|hp = 300
The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.
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|time = 60
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|wood = {{icon|wood|10-50}}
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}}
  
== Food production ==
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{{quote|"A strong hardwood tree. Slow-going, but its '''[[Wood|wood]]''' is very strong."|In-game description}}
Oak trees don't yield any human-edible products.
 
  
== Economy ==
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Can be cut down by your [[Colonist|colonists]] for wood, using the [[Orders#Chop Wood|'chop wood']]order.
The oak tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Raw
 
| 0.57
 
| 0.68
 
| 0.81
 
| -
 
|-
 
! Refined
 
| 0.87
 
| 1.02
 
| 1.23
 
| -
 
|}
 
</li></div>
 
<references />
 
  
== Gallery ==
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Oak trees can also be grown, but take a very long time to mature.
<gallery>
 
Tree oak a.png| Oak tree variant A
 
Tree oak b.png| Oak tree variant B
 
</gallery>
 
<gallery>
 
Tree oak leafless a.png| Leafless oak tree variant A
 
Tree oak leafless b.png| Leafless oak tree variant B
 
</gallery>
 
  
{{Nav|plant|wide}}
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{{nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
[[Category:Trees]]
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[[Category:Wild plants]]

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