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{{rewrite|reason=Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section}}
 
{{rewrite|reason=Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section}}
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{{Image wanted|reason=Icon from colonist bar that designates an inspiration}}
 
[[File:IconsColonistBarInspired.png|thumb|right|Icon for inspired colonists.]]
 
[[File:IconsColonistBarInspired.png|thumb|right|Icon for inspired colonists.]]
 
[[File:Colonist icon with inspiration.png|thumb|right|An inspired colonist in the colonist bar.]]
 
[[File:Colonist icon with inspiration.png|thumb|right|An inspired colonist in the colonist bar.]]
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This can be a huge bonus to a colony, so if you find some of your colonists' moods are running pretty high, that might be a good time to rigorously enforce ''more'' recreation for them, to push them over the edge into inspiration.
 
This can be a huge bonus to a colony, so if you find some of your colonists' moods are running pretty high, that might be a good time to rigorously enforce ''more'' recreation for them, to push them over the edge into inspiration.
  
Some [[traits]] prevent certain types of inspirations. Additionally, the pawns with the [[Tortured artist]] trait have a 50% to gain an [[#Inspired Creativity|Inspired Creativity]] inspiration after a [[mental break]] ends, with a possible exception of "Run Wild" mental breaks.{{Check Tag|Verify}} These pawns can be manipulated to create [[Quality]] work of all types by intentionally giving them a generally poor environment such as through  awful accommodations, poor food, no access to recreation, and/or any other stressors.
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Some [[traits]] prevent certain types of inspirations. Additionally, the pawns with the [[Traits#Tortured artist|Tortured Artist]] trait have a 50% to gain an [[#Inspired Creativity|Inspired Creativity]] inspiration after a [[mental break]] ends, with a possible exception of "Run Wild" mental breaks.{{Check Tag|Verify}} These pawns can be manipulated to create [[Quality]] work of all types by intentionally giving them a generally poor environment such as through  awful accommodations, poor food, no access to recreation, and/or any other stressors.
  
 
The [[Psycasts#Word of inspiration|Word of Inspiration]] psycast {{RoyaltyIcon}} gives the target an inspiration. This inspiration is selected randomly by the same rules as any other natural inspiration.
 
The [[Psycasts#Word of inspiration|Word of Inspiration]] psycast {{RoyaltyIcon}} gives the target an inspiration. This inspiration is selected randomly by the same rules as any other natural inspiration.
 
If an inspiration is available(see below), it gets a probability weight based on corresponding skill passion level: 1 for none or no corresponding skill, 2.5 for minor and 5 for major passion. Inspired creativity weight only based on artistic skill.
 
  
 
== Inspirations ==
 
== Inspirations ==
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* '''Base duration:''' 8 day  
 
* '''Base duration:''' 8 day  
 
* '''Minimum skill:''' None
 
* '''Minimum skill:''' None
* '''Incompatible Trait:''' [[Slowpoke]]
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* '''Incompatible Trait:''' [[Traits#Slowpoke|Slowpoke]]
  
A colonist's great mood lifts them up and makes them [[move speed|move]] 1.4x as fast, as long as they feel inspired.
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A colonist's great mood lifts them up and makes them [[move speed|move]] 1.4x as fast, as long as they feels inspired.
  
 
=== Inspired creativity ===
 
=== Inspired creativity ===
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The inspiration ends when an animal is tamed.
 
The inspiration ends when an animal is tamed.
 
Even if no new tamed animals are required, this inspiration can be used to tame and then slaughter large animals, avoiding the penalties to [[meat amount]] for missing body parts and not carefully slaughtering. This results in at least 50% more meat compared to hunting.
 
  
 
=== Inspired trade ===
 
=== Inspired trade ===
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* '''Base duration:''' 8 days  
 
* '''Base duration:''' 8 days  
 
* '''Minimum skill:''' None  
 
* '''Minimum skill:''' None  
* '''Incompatible Trait:''' [[Brawler]], non-violent
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* '''Incompatible Trait:''' [[Traits#Brawler|Brawler]], non-violent
  
 
A colonist is inspired to shoot more accurately and will shoot as if they have +8 additional levels in the [[Shooting]] skill.
 
A colonist is inspired to shoot more accurately and will shoot as if they have +8 additional levels in the [[Shooting]] skill.
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: '''Minimum skill:''' Artistic 6
 
: '''Minimum skill:''' Artistic 6
  
A sudden burst of inspiration gives colonists a great idea for a piece of art, and after it is completed, that piece of art will be 3 levels higher than it would otherwise be. The inspiration is only good for 1 piece of art. Replaced by [[Mental inspiration#Inspired creativity|Inspired Creativity]] in Beta 19.
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A sudden burst of inspiration gives colonists a great idea for a piece of art, and after it is completed, that piece of art will be 3 levels higher than it would otherwise be. The inspiration is only good for 1 piece of art. Replaced by [[Mental inspiration#Inspiredvcreativity|Inspired Creativity]] in Beta 19.
  
 
== Version history ==
 
== Version history ==

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