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− | + | <noinclude> | |
− | + | {{Define|Medicine | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Medicine | ||
+ | | description = Medical staff use these supplies to heal the wounded. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | e type = Medicine | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Medicine | | graphic path = Things/Item/Resource/Medicine | ||
| label = medicine | | label = medicine | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
| thing class = Medicine | | thing class = Medicine | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 1 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 25 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 0.7 | ||
+ | |mass = 0.5 | ||
}} | }} | ||
− | + | </noinclude> | |
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− | </ | ||
− | + | {{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly> | |
− | + | Medicine is used in [[doctoring]] to improve the results of medical treatment substantially compared to the organic [[herbal medicine]], but isn't as effective as [[glitterworld medicine]]. | |
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− | + | In terms of Medicine's optimal use in regards to its medical potency: medicine is best used for treating diseases and infections; it's overkill for standard injuries (unless a pawn is bleeding out so rapidly that they'll bleed out even before herbal medicine treats the wounds), but also isn't good enough to reliably perform surgical operations - unless the doctor is bionic and is enhanced by potentially [[luciferium]] and [[go-juice]] in conjunction, or is a trauma savant. If you use ordinary medicine in surgical operations, you are generally going to be taking a somewhat significant risk, as you're less likely to succeed with ordinary medicine in Alpha 16 compared to if you were to use herbal medicine in Alpha 15. | |
− | Medicine | ||
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− | [[ | + | Medicine can either be occasionally looted from pirate [[raider]]s, purchased from outlandish/orbital traders, or manufactured at a [[drug lab]] using herbal medicine, [[cloth]], and [[neutroamine]]. For the latter option, only people with at least 6 medicine ''and'' 3 crafting can produce medicine. |
+ | </noinclude> |