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− | + | <noinclude> | |
− | + | {{Define|Medicine | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Medicine | ||
+ | | description = Medical staff use these supplies to heal the wounded. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | e type = Medicine | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Medicine | | graphic path = Things/Item/Resource/Medicine | ||
| label = medicine | | label = medicine | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
| thing class = Medicine | | thing class = Medicine | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 1 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 25 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 1.0 | ||
}} | }} | ||
− | + | </noinclude> | |
− | + | {{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly> | |
− | Medicine | + | '''Medicine''' is used to improve outcomes when healing colonists, is required to remove or install body parts and their replacements and to build hospital beds. |
− | + | Healing is done by colonists with [[doctoring]] enabled. The patient needs to have [[patient]] enabled and be in a bed. Medicine is not required, but will '''improve the chance of a good treatment''' drastically, allow for the '''healing of multiple small injuries in one go''' and '''double the amount of experience gained''' by the doctor. | |
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− | + | '''Good Treatment''' doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury. | |
− | + | As doctoring greatly depends on both sight (70%) and manipulation (90%), having a doctor with bionic eyes and hands greatly improves the effectivity of your medicine. | |
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− | == | + | <noinclude> |
− | + | == Resource Shortage == | |
+ | {{Resource| name = No Medicine | ||
+ | | description = Sometimes resources are scarce and treatment has to go forward without any medicine. This pretty much guarantees a bad treatment quality from any but the most experienced and/or enhanced of doctors. | ||
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 0.5 }} | ||
+ | }} | ||
− | + | == Growable Medicine == | |
+ | {{Item | ||
+ | | name = Herbal Medicine | ||
+ | | image = Herbal_Medicine.png | ||
+ | | description = ''A pack of herbal concoctions typically extracted from the Xerigium plant. Less potent than industrial pharmaceuticals.'' | ||
+ | | information = This is a cheaper type of medicine. You are able to farm this medicine by growing [[Xerigium]]. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds. | ||
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 0.85 }} | ||
+ | }} | ||
− | + | == Imported Medicine == | |
+ | {{Item | ||
+ | | name = Medikits | ||
+ | | image = Medicine Icon.png | ||
+ | | description = ''Medical staff use these supplies to heal the wounded.'' | ||
+ | | information = Medikits can be [[trade|bought]] from traders or taken from raiders. Combat traders carry large quantities of them at a discount price to encourage violence and raise demand for their other goods. | ||
+ | | tags = | ||
+ | {{Tag/Chance for Good Treatment | 1.0 }} | ||
+ | }} | ||
− | + | {{Item | |
− | + | | name = Glitterworld Medicine | |
− | + | | image = Glitterworld Medicine.png | |
− | + | | description = ''Advanced medical supplies from a high-tech [[Glitterworld|glitterworld]].'' | |
− | + | | information = Glitterworld medicine can be [[trade|bought]] from traders. Each one comes with a copy of ''Doctoring for Dummies'', giving even colonists without any skill a high chance for a good treatment. | |
− | + | | tags = | |
− | + | {{Tag/Chance for Good Treatment | 1.8 }} | |
− | + | }} | |
− | + | </noinclude> | |
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− | </ | ||
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