Editing Mechlink
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Mechlinks can be installed onto any pawn with >0% [[Psychic Sensitivity]]. It does not require any medical operation, and thus is self-installed when interacting with it. However, it cannot be removed except after death. Extracting the mechlink from a dead pawn does not cost any resources. | Mechlinks can be installed onto any pawn with >0% [[Psychic Sensitivity]]. It does not require any medical operation, and thus is self-installed when interacting with it. However, it cannot be removed except after death. Extracting the mechlink from a dead pawn does not cost any resources. | ||
− | Upon installing a new mechlink for the first time, an [[event]] will trigger that causes a friendly [[ | + | Upon installing a new mechlink for the first time, an [[event]] will trigger that causes a random friendly Labor [[Mechanoids#Biotech|mechanoid]]{{Check Tag|Verify|Only Labor mechanoids, or something else?}} to drop onto the colony, which will automatically link with the new mechanitor. |
Mechlinks provide a passive stat boost of {{Good|+6}} [[Mech Bandwidth]] and {{Good|+2}} [[Mech Control Groups]], which can be further [[Mechanoid_creation#Summary|increased]]. | Mechlinks provide a passive stat boost of {{Good|+6}} [[Mech Bandwidth]] and {{Good|+2}} [[Mech Control Groups]], which can be further [[Mechanoid_creation#Summary|increased]]. |